What is wrong with Rage 2
Rage 2 initially, for me it was not an interesting sequel of an interesting game. So the change of color palette and the ideological orientation somewhere towards the crazy post-apocalypse with some kind of exaggerated fun, immediately looked like a dad who was trying to be in his board with your friends.
The observers somehow carefully praised her, but they were in no hurry to advise running and playing, reinforcing everything with the phrase “not for everyone”, which only fueled interest
– “Why is the game at the same time good and bad, it does not happen!”
I, as always, made a video version, a text option under it
Plot
John Karmak once said
“The plot in the game is like a plot in a porn movie. It should be, but completely not important “
The funny thing is that against the backdrop of the rest of modern games, the Reiga has no problems with the plot, because it is incredibly simple
(It could even be simply thrown into a text file next to the game if you understand what I mean)
As a result, you say “okay” and go to adventures.
The story begins 30 years after the events of the original game, the main villain of the first part, General Cross is alive and returned, now you have to kill him … You played there in the first part? Why is he alive?
Gameplay
ID Software is known for their cruel, spinal jester. Since the total dominance of games where the main mechanics is firing from the corner at medium-dessed distances on the single-sealing shooters market. In the multiplayer, in general, you can kill you small black pixel from the other end of the card.
Doom (2016) turned out to be a sip of fresh air. I know that these are super-evaluate things, but just compare two killings from two different FPS games
In the second version, even the poor fellow who fell under the fire is not visible
That’s what I am, concentrated https://jettbetcasino.org/games/ mess, giving a feeling of brutal fun and good shooting, during which you do not need how to run away from shelter to shelter as a small bitch. All this with a frantic soundtrack from Mick Gordon. What is in this formula to go wrong?
Let’s start with the constantly pop -up windows of the tutorial that hung a pause on any action that is happening at this moment. Typically, the tutorial is made as invisible as possible or made it possible to turn it off, but not this time.
The acting windows will pursue you until the end of the game, that Nehilo kills “hurricane” in this “hurricane and crazy shooter” so
If you think that it is only in training, then you are mistaken, the whole game is permeated by the moments of which the purpose of which is artificially stretching gameplay.
The entire gameplay boils down to the execution of adversaries on various advanposts, which is quite logical for FPS, but t.To. Avalanche Studios took part in the development, known for its open and empty worlds, the world is surprisingly empty and monotonous.
Between the advance, you have to constantly drive around the empty world by car, with the physics of which there are certain problems here.
You perform quests in which you need to kill mobs in huts, until you realize that the plot quests suddenly ended and now you need to go by brick car to kill even more mobs in huts to raise the reputation of three NPCs and open the next pack of plot quests. Yes, it will not take much time, but the game does not shine so much that after some time you understand-the avantists look like copies of each other.
When you are traveling on a tank to the final boss, you have to drive an obstacle lane.
There are about 6 towers, for each tower you need 6 shots, after every second one it closes to hand over electric rings, which, even if desired, do not always catch your tank, the problem in the gun on the tower itself, which can be well plunged if you score on it.
As a result, you shoot twice, you drive away a little back, so as not to recall all this again, if you suddenly come out of what damage ..
Wait ..
You repeat three more times to take out one tower, you cry, because there are 6 more in front
On shooting is a separate topic.
The farther you play, the fatter the mobs become, in the end they turn into lips to absorb damage, so they are also dressed in armor, from which the game began to resemble The Division
If there is a desire to kill everything on Izi, you need to pump the character, for this you need again drive a brick car and kill mobs in huts.
Otherwise, you simply will not find all the guns, you won’t collect all the skills, you don’t pump them from what your impact will be like, excuse me, pussy on the tank and with great probability you will fall into my situation when the cartridges simply end in the final boss.
The most offensive in the game is that although the guns are felt heavy, there is a return, a scatter, and so on, but there is absolutely no balance of damage from hitting. You can literally scream in the head of some punk at the beginning of the game, but at the same time you will have to release a minimum clip in a naked body after knocking down the armor.
Add to this the fact that the game itself has problems with performance and departure.
Here, by the way, on the final boss, I flew off from the crash of the game, despite the fact that even the cartridges for the gun and they almost ended
And this is not to mention dumb AI, from which mobs or even bosses can stupidly stand still and absorb damage.
I am silent about the music about which you remember only when it turns on during the battle, in the usual situation, dead silence.
You can talk a lot about the game, analyzing each aspect in the most detail, because everything is so bad there in terms of gameplay that frankly, I was ready to cut down the game in the middle, but ..
The game is trying to be brutal and it does not succeed, all the attempts look somehow too weak or even stupid.
Sometimes the game is trying to be comedy, but the jokes here are KVN levels and in this regard the game absolutely loses to borderlands.
At some point, you begin to pay attention to the stupidity of the production as for example
The moment in which the protagonist doubts the existence of General Cross, despite the fact that he stands right in front of him
or
The moment when the grandmother of the alge stuck a knife in the hand of a giant mutant and screams to let her go, although no one holds her.
This is what I call the moment of Todd Howard, when your main idea to joke or look cool, but something suddenly happens something, some absolutely ordinary moment, which, because of its stupidity, is simply hilarious and the situation is heated by the fact that all this was done by adults, like even without any deviations in development and with serious persons.
In fact, if
Bugs will fix
They will be fired
Will fix control by car
Make content more diverse than just come to a point and shoot everything and everyone there
They will fix the narrative
Add a goal for pumping a character and car
Add more interesting sides
They will hire someone to normally prescribe jokes, or be seen what Gearbox did with Borderlands
Make the action that the action does not sag and the boom you have a pretty decent game … there is nothing XD
Result
Even conceptually, the whole raid 2 looks like a sandwich that you do with a wild hunger, you shove everything you see and think “WOU will be cool”, But in fact, it’s just a garbage in a bun of bread. There is everything, but nothing works fine.