Savenging indie.

Nowadays, high computing capacities and high prices, every people continue to earn money in others in various ways.
Crysis, Far Cry 3, Battlefield 3 – all of them require us one – powerful, not so, a powerful thermonuclear machine, otherwise you will not see all the charms of the graphone, which are so intensely driving … ahemisty schoolchildren. The more beautiful the game is – the more expensive the iron on which it will go. And, given that the games come out constantly, like new iron – expenses are astronomical. Of course, in the West this is the norm. Capitalism is developed and all that. But in Rus’, then Mother is not so. We are used to the fact that everything will go on everything and for free. The same applies to games for games, programs, Windows there are different. We are from the generation that was sitting under Windows with one key to the whole yard. We are one of those people who are better off all night to sit for .ini files of the game configuration that does not want to start because a) we did not buy it, b) because we have an old iron, shove half the code. Almost to rewrite something and at 5 in the morning with bags under red eyes to rejoice that the game, in the minimum configuration, there is not even a hint of what you have in your car, it started on medium settings. Although without half the effects and without a system of piracy protection (this is already about the GTA 4 system). Many did not even have the Internet at that time and we made ourselves crack.
But something I was distracted. Often, very often such “blockbusters and monsters” as Dead Space 3, GTA 4, Far Cry 2 or other “Cruises” are passing in a couple of evenings and forgotten. And here to us, Russian ordinary people, like a hero on a white horseman, are coming. Many of them are remembered for years, you replay in them dozens of times and they do not bother. In addition, they go even on an iron and do not complain.
I will give an example of comparison:
Dead Space 3 – excellent ending (whether ending?) a good trilogy game. Interesting, atmospheric series and game. But after passing it in 2 pm you will not remember after 2 days – what happened there (especially in the end). And in a year you will replay, because I forgot.
In addition, she needs a fairly good computer for her.
And now indie.
FTL: Faster than Light-a kind of tactical strategy (I will not say the exact genre) about space without a plot (there is a tie, then nothing). But you play it for a long time, for a very long time.

Crysis 3 – Continuation of the https://nongambancasinos.co.uk/review/aztec-paradise/ benchmark from EA. Although they will only go away tomorrow, you and I already know how we will grit our teeth, exposing minimal settings and observing the magnificent slide show on the monitor. Will pass, I’m sure that in the evening or 2-3 and all.

Space rangers – an incredible game with again an incomprehensible genre. It is very interesting to live in it. No, do not play – live! Be what you want. And again, she will go even on a coffee maker and will not even slow down.
This list can be continued for a very long time.

Indi Games are friendly to a Russian person. Who wants to play the game, and not see what high -polygonal trees he spent his bloody earned.
In addition, indie often come with an internal message, or without it, simply unusual.
Even training. For example Kerbal Space Program. The Simulator of the Space Program based on the real construction and output of missiles and ships into orbit.
Yes, they are not very popular, but we don’t want it. The popularity of the game leads her to remove the player and the approach of developers to money. Yes, there are exceptions – minecraft or terraria. 2 Incredibly successful, and interesting games that go to anything (although the creation of Mr. Notch sometimes lags on Core i7, oddly enough).
Blockbusters with a graphone for the West and our rich people, indie – for ordinary Russian players who can play really good games, almost not paying attention to the technology that are involved in the game. We exclaim, watching the “transformers”: “How many landfills on Optimus Prime!”,” What cool smoke from particles falls from high -quality fire!”. We enjoy the same specials, plot, etc.D. In the games, the same thing should be. And when the technologies are at the forefront-this is not a game-this is a benchmark and an occasion to measure the power of the PC and the number of personnel per second. Few games are capable of catching today not a “count”, but by the plot, atmosphere. They are (Mass Effect, Far Cry 3, Mafia 2), but there are very few of them. And indie is all like that. No technology, but there is an idea and interest.
Conclusion: Do not chase the technicability and a new video card with the last processor, but turn your gaze to small indie games.

29. července 2025 Post

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