Cosmonautica: Review
The number of games that have reached the release, being in the now fashionable “early access”, is not much different from the number of those very long -suffering birds that have reached out of the last forces to the middle of the Dnieper. There are many more examples of the frivolous attitude of the developers to their promises – it is probably very difficult to force yourself to work on the product, which has already brought the main cashier on pre -order. So we have hundreds of promising beta versions that are in no hurry to become a full-fledged game.
The reverse example is always pleasing, and it will be about this case, and the release that has taken place is far from the only dignity Cosmonautica.
The best crew is sunny
From the name it is clear that the studio Chasing Carrots Created something science fiction. This is true;Unless you can argue about the “scientific” – it does not smell like any seriousness here, this is understandable from the very first minutes of the plot campaign (in combination with training for beginner astronauts). By the will of the fate, the players are in the role of the captain of the small cosmolaner, and he will have to find out the origin of the mysterious container with unknown contents, which was on board. He can help him in this Pupai N1L and a diverse crew.
It is the crew that is always in the spotlight. They can be hired and fired, choosing the optimal composition. In addition to specialization, each astronaut has its own characteristic features that affect relationships with other team members. Let it look slightly simplified (a vegetarian will be friends with a vegetarian, but never with a fan of meat), but still affects the effectiveness of the team’s actions. Everyone can get sick or, conversely, inspire, working with a vengeance, everyone needs to pay a salary and monitor the increase in skills – you have to try on the role of a real captain.
The player is free to choose a route of movement between space stations on planets orbiting, visit stellar systems, fight with pirates, trade and perform various tasks. But how exactly this will happen, depends on the crew. Analogies with The Sims will not be superfluous at all – each team member has its own needs, which must be satisfied in a timely manner. To eat, sleep, satisfy other interesting needs – all this needs time and place (a starship without a toilet on board will not fly away), but there is no need to distribute orders to everyone thanks to the watch system. We have some kind of, but the ship still!
Each subordinate can assign his https://cocoacasino.uk/ lesson in each of the four available watch. For example, in the first and third, the repairman repair worn equipment, is cleaned in the second, and in the fourth rests. Such a setting allows you to get rid of microcontrol, and nevertheless, life on the ship does not subside for a minute – as in any other such game, it is sometimes interesting to observe it.
It is hardly worth counting on victory in battle, having only one machine gun under the control of an inexperienced shooter from weapons.
However, it will not work idle either – to advance along the storyline of the campaign (or, if you run the free regime, do not be left without a livelihood), it is necessary to act.
Have Space Suit – Will Travel
Except for the missions developing the history of the campaign, then the player in Cosmonautica must entertain himself. There are no strict boundaries here, you can fly where you look-there would be enough money and strength to fight off the enemies. Funds for the accumulation of capital are enough: trade, completion of tasks, blackmailing of other pilots, in the end. Each planet produces something and needs something-for example, if there is a hospital here, then the local station is high for medicines, and the guild of artists will ensure a cheap export of art works. It is better to trade if there is a large hold, and it will not be possible to get one at once, so you can find other profitable classes – there are also missions for passenger transportation, and haunting, and smuggling delivery.
You can spend the earned on improvement of our interstellar dish or on the purchase of a new, more spacious, comfortable and strong. On the shipyards there are enough different for the purpose and execution of ship compartments – from the Gallun to machine -gun turret, and you can place them as the soul wishes.
It is worth remembering that during the flight the team should do something, and not sit idle. In addition to obvious classes of a pilot or engineer, the profession of a scientist is very important. It is he who in his laboratory is busy opening new chemical elements that allow you to acquire new compartments;He studies the surroundings of the planetary system so that they become visible on the map;And only he can open the way to the new star sector.
Perhaps the most chief loafer on the ship is, of course, a shooter. If he does not have additional skills like repairing or cleaning, then he is engaged exclusively for his persons all day – he has lunch on the galley and sleeps. But when the ship is faced with the enemy, it is from gunsmiths that the ship will come out of the battle with the victory. However, other crew members also take part in the battle – the pilot controls the movement of the ship, the hacker breaks the enemy starship systems, and the repairmen quickly eliminate damage. Nevertheless, the cosmic battles here are far from the most important. Cosmonautica more about trade and related adventures than about fighting to death.
Bird-speaker is distinguished by intelligence and quick wits ..
The artists who worked on the creation of visual design clearly drew inspiration from the science fiction literature of the last century, not embarrassed to joke over the now outdated stereotypes. The style of the play is one big parody of pathos space operas: all these aliens typical for early science fiction, spaceships resembling submarines, bulky spacesuits and completely frivolous design of stations and premises create an excellent atmosphere of a sort of cheerful adventure. Together with excellent music, all this resembles a funny mix of works Shekeli (Robert Sheckley), Douglas Adams (Douglas adams) and Kira Bulycheva, Moreover, references to the latter can be seen if you are not lazy to read dialogs in the campaign.
For a pretty and stylish design, however, you have to pay. Management here is far from the ideal, the developers were clearly too lazy to make it more intuitive. To perform the simplest actions, you have to make too many movements, and the large size of the interface elements only interferes. And all because Cosmonautica – the product is cross -platform and is primarily focused on tablets. A little to sweeten the pill can be a system of conservations, which allows you to synchronize the passage. For example, starting a flight on a computer, you can continue the trip at any time on a mobile device.
System map. Not only planets are visible here, but also other ships with which you can also interact.
A simple but pretty game, albeit not claiming something more than to become entertainment for several free evenings. The most thing, if there is nothing to do and you need to kill a certain amount of time – fantasy without the already wearing pathos, with the magnificent design and funny atmosphere of space travel.
Pros: observation of the life of the crew;excellent visual and sound design;unobtrusive humor;Relaxing gameplay.
Cons: too primitive battles;unstable work of the game;Not the most convenient management.