The Longest Journey.DreamFall.Chapters. It will be a long journey.

Good day to everyone, here I will try to tell you about my impression from the game Dreamfall, or rather about its two parts at once. In fact, in a series of them there are three whole and for a more complete perception of all plot moments, whole immersion and simply because, damn it, right – everything must be passed in chronology. How naturally I did not do.

The Longest Journey

The first part of The Longest Journey was released back in 1999 and is a direct prequel Dreamfall the Longest Journey. The main acting hero of the first part is one of the main characters of subsequent trilogy games. In addition, games often refer to the events of the past and there are through characters that appear in all parts of the series. Around the middle of Dreamfall The Longest Journey, I realized that I was throwing too many points that cause misunderstanding. The feeling was formed as if they were talking about some very obvious things that I know for sure, but I, as it were, are not aware of what to do with what.

Having searched the information, I came across a terrible truth – I play nothing more than the second part, although there are many where the statements in the spirit were shone: Dreamfalllls as a separate work and is completely played without passing the first part. Of course this is possible, but it is not clear how normally playing a game, which now and then mentioned adventures that you have not heard of. As if you are reading a book from the middle! I had to make up for the gaps, viewing the history of the series of the first part and at least somehow supplement the picture.

In which they gave it not to bring an endless journey!

It turns out that in the first part we were told about the adventure of April Rain-an ordinary girl living the most ordinary life of a romantic.
To complete the picture, you need to know that at the very beginning everything was one: science and magic existed side by side, there were many most curious races and worldviews, everyone was friendly, getting used to the world and harmony. As it always happens, enthusiasts were found, who began, with the help of science and magic, to execute all sorts of dirty tricks and even consider themselves omnipotent and too cool. Thinking over the current situation, the ancient race of the Dry Kinov decided to divide two worlds among themselves, and in the middle to put the guard, so that he would keep the border and not allow the interweaving of worlds in the name of balance and balance. So appeared: the world of science and technology – Stark, and the world of magic and miracles – Arkady. In each world, several guardians were left, who are aware of all divisions, and should help the guard with soul and body. Everything seems to be fine, but after twelve thousand years, problems began from the separation of worlds. In Stark, an organization was drawn, which wants to unite two worlds again, having done dark things along the way and breaking all the balance. The main task of bad guys is to put in place a new guard – his man, and already from the control cabin, so to speak, to lead the process. A difficult task is on April Rain’s shoulders – to stop the displacement of the balance between the worlds, simultaneously unraveling the ball of intrigues in two worlds at once.

April by nature “sliding”. On publicly available – this means that it can move between the two worlds. This ability will help her not only in Stark to restore order, but also in Arcadia to play the sheriff.

This art conveys the mood of the series well. And sad and charming at the same time.

I, as a person who did not play in The Longest Jorney, and jumped immediately to the events of the second part, I probably miss a lot, but I hope the main concept is clear. Judging by the large number of laudatory reviews and awards of different sizes, the game was a success and the journey stretched out already on a whole trilogy.

Dreamfall The Longest Journey

For me, the most main stumbling block was the genre. All three games were born quests. Somehow I can’t love this genre at all. Terminating dynamics and inhibitory puzzles always threw me on the floor, or even earlier. I touched both Syberia and Grim Fandango. Even Taskka and Vasily Ivanovich, all of the above was not delayed for a long time. In Dreamfall The Longest Journey, which came out in 2006, I faced a similar problem, but what was happening in the game helped to overcome my graters with a genre even without knowledge.

PlotThe game begins from the moment we, playing for a middle -aged man, find ourselves in the ascetic room of one wonderful Tibetan temple. You can look around, read the diary and assess the situation. The situation is not at all evaluated – who, what and why, is still not clear. During his thoughts, a mysterious monk interrupts us and calls along. With our new companion, we come to a huge hall, in which large groups of typical residents of the Buddhist temple are engaged in ordinary affairs: they open the magical portal! The main character has no choice at all and has to plunge into this curious creation.
We are already appearing in an endless desert, where a lonely tree and a bonfire are visible on the horizon. Landscapes are completely depressing, where do not look everywhere, arrays of endless sands stretch, glancing in the moonlight. A figure in a black cloak warms up near the fire. Going closer, you can examine the stranger: dry, with gray skin and, literally, burning eyes. The stranger is clearly not happy for our appearance, and after a short dialogue immediately tells us that our stay here is a big mistake. A proposal is received to leave the same way as they came until it appeared. As usual, in such situations, it immediately appears and reaches for us with black tentacles right from the sky. Darming with screams against the background.

Here to him and transfers the portal from the temple. Such a final stop.

To be honest, this starts intriguing. What happened at all? In five minutes of the game, portals, some monsters and incomprehensible humanoids on the desert plains have already been lit up for me! It must be continued, or will it still be ahead.

As if nothing had happened, the narrative switches to a girl named Zoe Castillo. The young heroine lies in the hospital ward, her father sits next to him and tells a sunbathing voice on behalf of the sleeping beauty, how hard young people live in our time. Zoe, it turns out, has long been so lay down in whom and her affairs are going frankly not very. In addition, the circumstances, it was also imposed in some global conspiracy and sighed to the truth, was in a balance from death. The coma storyteller proposes to show her story from the very beginning and takes us to a sultry Casablanca.

The main character is Zoe Castillo. Pretty sweet … even in a coma.

In flashback, our new acquaintance basks in underwear in front of the screen and feels many times more comfortable. In this room it becomes cozy and at home warmly: magazines and a cool soft toy are lying around nearby, a warm, summer sun breaks through the curtains and, against a background, the image of the TV rustles about something about something. You just have time to absorb a little bulkness and comfort of new decorations, as the image with interference changes to frames with a pale girl in a white dress. They looked at the call? That’s about the same, the child has long coal hair, the entire rear background is a white mix and the only thing that stands out in color, but not in surroundings is a black, rickety, wooden house with a triangular roof. The picture is small, than a little, but still terrible. The child turns to Zoe and asks to find and save some female person. Further, the picture disappears, and throws questions with a wealth. In this game they clearly know how to intrigue.

This is what happens when you sit down to watch the news.

After all that has happened, the pace of things that cause questions will calm down a little. There was a time to realize what is happening around. Events from Zoe unfold in our world, only in a hundred years. There are robots here, beautiful, flying ships and the main power are in the hands of evil corporations.
Our ward lives in a sunny casablanca, and is a pleasant teenager who has not found his way in life. She lives in her father’s house, he sponsored her, but her daughter treats her to melancholy with understanding. That’s what well done! He himself is going on a business trip and leaves Zoe to look after the household. Here we are being released in the city for household matters, where we will get acquainted with Zoe’s friend and at the same time see our former boyfriend – Reza. As the former ruler of our heart, he breaks us to provide him with a small service – we must take a bag from one office and bring him. And great adventures began with more worthless things, so we have no right to refuse. Meanwhile, a girl from a call appears more and more often and asks us to find and save us not someone, but April. I, as a person, at that time who did not play in the first part, did not catch a thick hint at all, but for normal people, the reference, perhaps, was clear.

Under our sensitive leadership, Zoe plunges into a healthy ball of intrigues and sudden events. The cut at the right time disappears somewhere, in his apartment we find the corpse of a girl and then the same special purpose is stormed by the same special purpose detachment, and a girl in a white dress appears on all the screens of our city and persistently calls us to help out April.

What a non -clever pause hung in the air.
It was difficult for me not to fall under the charm of Zoe and somehow not get involved in the events that occur with her. Given that according to the genealogy, the game is a quest and the stressful presentation of the plot is probably not a distinctive feature of such games – everything is done subtly and tastefully. Lures very cool and for this you can tolerate tedious moments. With an increase in the timing of the game, the number of strange events and logical issues increases strikingly, which does not exclude the organicity of what is happening. There is no feeling that random moments were glued here in order to throw another unknown thing at you. Everything is measured and somehow inexplicable correctly. Hunting to burst into history deeper, look for answers and finally save April!

You can’t say that April needs help.

Speaking of April, for those who did not have enough of her in The Longest Journey, here she is one of the playable characters! The heroine of the first part is a long time being in the world of magic – Arcadia. In combination, April became the leader of the uprising and its main symbol.
Here this thing means this thing: not so long ago in the magical world, war was outlined. The city in which April actually settled on Mercury, the inhabitants of the underworld who wanted to expand their possessions on the surface made encroachments on. Things did not work out in favor of the population of Mercury, but where the people of Azadi rushed from where not to help. Having beat off Mercury from attacks and returning the troublemakers back to their hole, Azadi remained to stay on the rights of precious guests. Well, somehow, by itself, slowly, they took all power to their hands in Mercury. Not only are there no guests of them, but they also began to preach their religion, excluding all magical and supernatural. All magical creatures were moved in small steps to a fenced ghetto, the city was flooded with some pipes and steam installations, and a mysterious tower is built on the main square. That’s how assistants!
Of course, the riot was brewing among the people and whom to choose the leaders of the uprising, no matter how not a person who has retained the balance and saved the world?

That’s where real feelings without prejudice and bias!

Thus, we are given the development of two different plots in two parallel worlds. Then you will slip away from the guard bot in the future, hacking some display with your phone, then you are already in beautiful snowy fantasy, you observe the speaking birds and magical portals. Sudden and very successful change of scenery.
In the course of the game, the third character appears, for which it will be possible to manage – Kian Alvana. He is a respected person in the Azadi Empire and is devoted to his country to his country. On the duty of the service, he needs to deal with all sorts of problems and undesirable personalities, and, having received the task of finding the leader of the resistance with his subsequent liquidation, Kian moves into Mercury immediately. For all three, they will let us play.

Here Kian does not look like a skillful murderer, but it waves a saber most often in the game.

About the charactersIt is necessary to talk separately. The main characters cause sympathy and interest. It was felt that each first -plan character was a separate working person, with his own character traits. Zoe almost immediately causes tenderness, it is some kind of sweet and so light that you just believe in it and everything. It’s nice to manage her, listen to her comments and conduct dialogue with someone. The other two heroes – the guys more complicated, cooked on serious sk. I did not manage to get April at all right away, but when they brought me to me that the hero simply lost himself after the incredible adventures of the first part, I was imbued with her. A really very interesting point on how to live on the main character, when it is no longer the main one and goes into the background? I never thought about it and the arrangement of accents in this direction greatly surprised me, instantly everything fell into place. I understood in which it was confused and immediately became much warmer and more deeply belongs to her. The moment when a raven flies into the frame – a friend April from the first part, and begins to appear at least a little in dialogs – is just a victory.

This chick will give a bunch of positive emotions.

This bird forces itself to love yourself after the first remarks, and becomes one of the main characters (birds), given that its timing is not so much. So he is a good foolish and sloppy that he immediately pulls the blanket of attention and greatly discharges the atmosphere. I called a smile more than once, for sure.

I have the most difficult thing with Kian to establish emotional contact: they devote less time to him and he would be closed. Of course, they serve him as a silent soldier who only knows how to wave a blade, but he clearly loses to the girls on his work.
Secondary characters are also quite. Many are remembered and leave a pleasant impression. Dialogues with them are spelled out naturally and lively, even a desire to listen to an extra commentary, in order to find out something new .
In general, the heroes are one of the strengths of the game, which unconditionally helps, to plunge more strongly in this beautiful and amazing world.

But gameplayThis is a typical quest. You have to run a lot, talk a lot and solve not always obvious puzzles. In some places it seriously leads longing. It happens that the pressure of the central plot weakens and begins very hard. At these moments, I often had to relax from the game and return with a new cup of patience. If everything is fine with the dialogs, then the marathon from one edge of the location to another is a very burdensome thing. For the first time, the scenery makes you look around and study yourself, but when you run the same places several times, then charm and magic quickly disappears.

Some riddles also contribute. I do not really like it when to solve any moment, you need to make a lot of corners, talk with everyone, inspect everything and then, maybe, the decision will already come up to the surface. Or maybe not, here someone has a packed eye on quests.

Mini’s hacking castles will not leave you an intellectual challenge, but Diversity will add.

It’s good that the authors brought some gameplay fichens for a variety.
There are small moments of stealth when you need to get around the corner and hide. There are mini games on hacking code locks and even brought a small combat system from a blow, a strong blow and a block. It is convenient to use it – by no means. Whether you often have to wave a sword – also not. Whether it discharges the protracted moments of running around – definitely yes. So to some extent it’s not even bad. Of course, there are times when it is necessary to apply the desired item in the right place, but this is a very typical thing for quests.

In truth, it is played well when it holds the plot. The game began very vigorously and on the last clock was rapidly entering the peak. Unfortunately, between the conditional principle and the finale, strong changes in the dynamics and the presentation of the plot were felt.

We were smeared as we knew how. We had enough.

My tongue does not rise to find https://sistersitescasino.co.uk/casinos/rainbow-riches-casino/ fault with the graphic part. Even now I like how the toy looks. The warm feeling that is done really well and with the soul. Often there are beautiful views and pleasant environment. At these moments, the game creates some pleasant feeling of fabulous charm and childhood delight. The surroundings of the world and the environment are also added by well -chosen music, which flies pleasantly and adds in the foreground in the foreground.

The end of this journey leads us to the fact that Kian tracies April in the secret refuge of the rebels, already having the knowledge that she is the leader of the resistance. Of course, he is not going to kill her, but even, on the contrary. He was imbued with magical creatures by compassion and doubted his religion and the rightness of his people in the correctness. By coincidence, the visionary superiors of Azadi decided to switch after him and flew to the meeting of our heroes in full force. April is killed. Kiana is put in jail as a traitor and a defector. The raven in general for a while does not even feel in the narrative. And in Mercury, on the tower, which, I must say, diligently built Azadi all this time, something mysterious and incomprehensible begins to happen.

It ’S a Trap!

Zoe in our country turns out to be a dreamer – a person who can change reality through dreams. In this way, it can move between worlds and many more. As explained to me, everything in the world appeared thanks to dreams, and dreams are a damn strong thing. With the right pressure and caliber, they can create entire worlds. As initially, this happened, apparently. In Stark – a city of technology, Vati Corporation – the main supplier of entertainment devices for the mere mortal market, came up with a tricky contraption called Dromer. With its help, the user can be in his dreams and change them at will. How do you like it, Elon m … oh, let’s forget. But there are side nuances, it is already problematic to leave such dreams, and a person simply sits on the drimmer tightly and tightly. The innovative device can intervene in people’s dreams and introduce ideas and thoughts into their heads that the creators will choose. Thus entertaining yourself, you can start sleeping under someone else’s tune. In parallel, Vati wants to collect energy from dreams of thousands of users for even more dark things. From such events, Zoe arises a gigantic question, and she decides at all to prevent the atrocities of corporations.

It will be difficult to bring us to St. Petersburg. Oh, this Russia is a future, there is something to admire!

By hook or not really, she learns that a terrible look of a girl who appears here and there, is a victim of an unsuccessful experiment before the dremer launches on a wide market. Her name is Vera and she died. It took some special serum tests on it for better immersion in sleep, and after her death, she got stuck between the world of dreams and Arcom. This information is abstracting between a bunch of locations and a couple of worlds, Zoe returns to his father’s house, realizing that it was not easy to ruin the plans of the mego corporations. Suddenly a curator of the experiment on Vera appears and persuades us to help the girl, for which it is necessary to connect to Drimer. The idea frankly so -so.

Before that, Zoe already had the experience of such a connection, but there it was guarded and it was crowded. And then, to be honest, not everything went smoothly. And then Madame appears, who confesses that she conducted experiments on the child, worked for an evil corporation, but in her excuse very regrets. That would herself would climb then, what is she? But, as usual, Zoe climbed. Having connected to the apparatus, our ward fell into the world of faith and was able to calm the baby, sending it completely to the next world. Vera, by the way, before a complete repose calls our main character his sister and leaves this cruel world. Behind the scenes, a malicious woman, introduces a special drug into the drimmer and, communicating with herself, tells that he cannot give Zoe wake up, even though she is her daughter. Everything is logical, but questions arise.

The early version of Dreimer looks like a flower in a cup. Then they will make a helmet from this and sales will fly.

So we came to what we actually started: Zoe in a coma, April died, and Kian in the cell. Also, as if the villain in Mercury kills one of the representatives of the ancient family of the Kinov Dry, who at the very beginning and divorced the world into two particles, which also happens suddenly.
The ending is not rainbow, but what a hit for a continuation! After the credits there is an insurmountable desire to find out what will happen to the heroes further, at such endings I was not taught to slow down.

In the world where Vera is stuck, Zoe decided to appear in all weapons.

Summing up my personal results, I definitely liked the long journey. After the passage, it became even a little disappointing that he began to play from the second part and did not go from the very beginning. History captivates and intrigues, makes the game go to the end, even if the moments can be tired of monotonous running around and not obvious puzzles. At the end, you must definitely continue and now you are already jumping into Chapters, in order to rather put points over I. You feel how you plunged into a large and pleasant adventure, well -thought -out and talentedly registered. Familiarization is all definitely worth it, even if the genre is not your. The thing can seriously tighten, as mercilessly with me and did.

Dreamful Chapters

The game was released in 2014 on an episodic basis like the series Telltale, and consisted of five episodes. Fortunately, I have become playing it at the moment because the difference between the first and last episodes of the game is almost two years. A fairly large interval, given the ornate plot and the jumping dynamics of events, it was possible to abandon this event halfway. The most important thing is that the game came out despite all the difficulties of development and you can play it.

Plot
Zoe in a coma and at the same time Zoe in the world of dreams shows us, which once observes himself in the real world.

I wanted to be alone with myself. Literally.

On the planet, while the main character was lying in beds, the release of Drimmers took place. People are fully drawn up in their dreams and slowly become dependent on these entertainment, and Zoe has been in a deep coma for a long time and still cannot find a way out. Fortunately in the world of dreams, she feels quite alive and active. Due to the fact that people hang in the helmets of dreamy reality for days, their dreams are slowly turning into nightmares and sleeping, by captivity, they simply experience them over again.
Zoe helps whom he can and understands that this is more impossible. Everything is bad and wrong. Gathering forces, our dreamer jumps out of a coma to universal surprise and begins his activity in the world of living.

That time we are thrown to Kean Alvana, who sits in his cell and reflects on the correctness of his decisions.

Kian minute before escape.

It is logical that sitting in prison chambers no, no, but questions can arise. He reflects exactly until the moment he is informed that soon, literally tomorrow, he is executed for betrayal. Around the same time, there was a daring raid on the prison with an attempt to rescue our apostle and return it to the rebels. You see, he is now an important sign figure and his presence will help the resistance very much. The prank eventually succeeds, Kian is wounded, but with the help of strong magic he gets into and saves his skin.

And just a little shine at us at all an unknown location-a house on the border of the worlds. There lives in comfort and warm a pretty cute family with a little girl – saga. Why do we show it – the question. But what is, that is. This ends the first episode

The plot is a little further

Subsequently, Zoe, who lost his memory after a coma, tries to remember what it is and how it happened. Along the way, it rakes everyday problems in the abyss – Cyberpunk the area in which the decline of life and the social trap is felt. People are either lying around with garbage dumps in their drimmers, or Bangchat in the markets of all sorts of things.

Who sat down here with us a little?

All this is a little depressing. In addition, a grip of law enforcement agencies is squeezed, which slowly begins to follow every step of the population and freely engage in their business is simply impossible. In this magical place, we will probably be slowed down on most of the game for Zoe. Here she has a job, a psychologist, a guy, and a whole life, but at some point the location is very boring. Do not understand me wrong, the scenery here is very beautiful and futuristic: there are interesting visual solutions, a bunch of details and references, but unfortunately, for one episode you can run and study almost all this. It already becomes hard to run back and forth along the same, confusing locations in which not only nothing is happening, the usual paths are still overlapping over time. You start like a fool to get confused and run in circles.

We will be honest – marketers are paid here not in vain!

Of course, there are characters performing their role in the plot, but, in personal opinion, the most interesting was the dermobot – the broken drone of which Zoe tested the professional suitability. Zoe magazine also delivered, in which she wrote out her thoughts and was very lively and emotional. Well, Zoe herself also pleases, but the rest of the environment and heroes, one might say, did not cause severe sympathy. The secondary castes simply will not catch on, they are all some kind and not interesting here. Fortunately, during the game, Zoe will get out of the abyss and it will turn out to be where, but given how the episodes you can only sympathize with those who played on the release.

In parallel, the floor of the episode, we play for Kian, and then things are more interesting. Kiana was taken to the headquarters of resistance, and he is now a new nurse with an important mission and a dirty past. We save Mercury from the onslaught of Azadi, which now very much oppress magic creatures and take them out in the packs unknown why and it is not known where from the city. Here it is necessary to do espionage, sabotage and obtaining information in different ways. In general, the specialty of Kian.

In the world of Kian, everything is somehow more pleasant and sincere.

Probably a good half of the game we will run already according to the same Mercury, but it is somehow more comfortable and more diverse. The same location in new episodes presents new details and mini plots. Draws through the passage behind Kian and the presence of quite characteristic and decorated characters. Other rebels are carrying with us: dashing and enun. Verkho is a healthy blue -skinned man, from whom we killed his father at the time when we were still as an Apostle Azadi. He now often reminds us of how much he wants to kill us, but so far it is too early. One can say one thing about Anna – this is the dear creature, a cross of a cat and a person. Her character is like an awkward teenager in puberty, so sometimes she can give out such speeches that at least stand at least fall, but it is definitely cool. It is bright and interesting, definitely remembered and pleases. Other heroes appear, and they are remembered at least by the fact that they are not at all people and look interesting and fantasy.

Kian, Enu and famously. It is immediately clear that the guys will save the world!

Perhaps this is compensation for Kian, as for the central character. It is spelled more spelled out than Zoe, but to play in Arakadia for it thanks to a more saturated environment and good Sopartians at times more pleasant.

It is impossible not to say that there will be the third hero. It is served either at the end of the episode, or at the very beginning in very small portions, but for the plot of the entire trilogy it is a key.
And it will not do without a crow, which is even more irresistible here. I want such a bird for myself!

Zoe at some point finds another dreamer-a girlfriend’s girl with pink hair and large ambitions. With the help of her newfound girlfriend, the heroine gets an incompatible drimmer for herself. Since Zoe Dabled and in the world of dreams she wakes up certain forces, she puts on Dromer and is transferred to Arkady.

Outfits are still not the most obvious thing in the game. I’m not complaining, just all this suddenly.

There she meets a raven that I must say perfectly, and finds the very first dreamer – Lux, who gives her his strength to move her essence to our ward. At this moment, Zoe wakes up and wakes up in the ward from the second part in which she lay in a coma. The roof began to rustle even with me, but thank God it turns out to be a simulation and getting out of it, we find ourselves in the research center the devil knows where. Zoe very shaved, dressed in a tight -fitting suit with connectors under the unknown that it is generally ready to climb the anime of the Evangelion, will make a daring and unsuccessful escape. We are caught and put in a capsule, and a woman who in the second part lured us and introduced into a coma, part -time, which is the head of this strange place, begins to tell the truth.

Zoe is one of the four experiments on the creation of an omnipotent dreamer. One by the way, of these experiments, there was a faith, the girl that we saved in the prequel, and the second experiment with pink hair we have already met in this part. All of them, roughly speaking, were raised in test tubes, so they have no parents as such as such. Zoe was recognized as an unsuccessful experiment and decided to adopt one of the laboratory workers as his daughter. He raised it and called him our father. In the second part of the forces, she woke up and it was decided to introduce her into a coma and keep her in the laboratory for further observation. But! In a dream, Zoe was able to project a copy of herself to the real world, to the abyss, where the good half of the game for the heroine passed, and live all the adventures until this moment.

Real Zoe after leaving the coma.

In other words, as a dreamer, the main character can change reality and be in one place while she is sleeping (in a coma) in another. I could not imagine the best truth, the turn unexpected from the word completely. Now that she also absorbed the strength of the first dreamer, they want to use her to change the world for the better. Since Stark and Arkady were previously one world, they need a bridge between them, so that the changes are obtained. Having foresee such a turn, the head of the evil corporation, built a special machine – Aigan, who is a miraculous way programmed to draw energy from Zoe and all who are through Dreimer in the country of dreams. At a critical moment, a bridge will be laid between the worlds and reincarnation can be carried out.

Meanwhile, Kian is not so simple. The pipes in Mercury are connected to a huge computer, which is located in the tower built all this time. At the right time, the computer must open the door in this world so that the bridge connects two worlds together. Since Arkady is still a magical world and technology here is not held in high esteem, the location next to the machine of magic elements brings all sorts of problems and imbalance to its work. I am guided by this, Azadi takes away all magical creatures to the camps, where they put experiments on them and for the most part simply exterminated. A long -time cruel moment.

The size of the camps for magic creatures is simply vain .

Many Azadi themselves are convinced that the magic ones simply take away the reserve in some semblance, where all the conditions for existence have been created for them. Upon learning the truth about the atrocities hiding from them for a long time, they calmly change the side and sides the side of Kian and recent enemies.
While the people are fighting, we find ourselves in the tower and actually meet a real villain from this side. Remember the man who at the beginning of the second part jumped into the portal and he was absorbed by something black and with tentacles? No? Well, until that moment, I didn’t really remember him, but it is he.

His name is Brian Westhaz and he appears in all parts of the series. In the first, he helps Eipril from Arcadia and says that he himself flew out of Fasting, but not sliding and cannot return home. In the second part, he also lit up and helped a little in the plot, and in Chapters he has almost no screen time. But he was always there and weaved his web of atrocities. It turns out that he is a journalist and in the distant years of the nineteenth century, in Tibet, he decided to move to another world because of his natural curiosity and just why not. The attempt was not entirely successful and it was thrown out in the world of dreams, where the essence of it – a sleepless. The dark opposite of Lux who gave the forces of Zoe. He took control of Westhouse and like any dark creature, apparently longing for chaos and widespread evil. Westhaus still, after many years, is in Arcadia, and with difficulty holds the sleepless in the bridle. He also finds an evil wizard, whom Eipril in the first part was imprisoned in a calculator (this is a separate story) and with the help of his knowledge acquired during imprisonment in a foreign structure, builds a huge computer to open the passage back to Stark. I want a person home to what to do now! And the sleepless knows that this will destroy both worlds and does not really prevent.

Then Westhaus really went too far.

By the way, this Westhouse at the end of the second part killed one of the kinds of Drays of Kinov, who divided the worlds and are strong balance guardians. Unfortunately, without even knowing that Westhaz absorbed evil dirty tricks, the last moment of the second part is quite thick hinted at the main villain. Seeing him in continuation, I already expected such a turn. Probably the only intrigue that was revealed ahead of time.

Kian tries to do something and turn off the car, but during certain events he is stopped by a knife in his side and he leaves the game. Then approximately and the crow turns off the neck. Here, of course, I was almost divorced for a tear, but thank God he survived in the end.

The third playable character appears very by the way. The saga, which was promoted a little in every chapter, acts on the stage. She is a traveler among different worlds, not only Stark and Arcadia, but in general between all worlds, of which there are a great many.

Saga- traveling among the worlds and bearing eyes on the forehead.

Returning to her home, and guided by the prophecy, she collects a life -giving potion and is preparing in every possible way for the upcoming events. Since the saga is some kind of astral hero, her awareness of her about the future does not surprise at all and is presented like a self-sowing. It is she who later revives Kian and opens the through and constant portal between Stark and Arkady directly to Zoe.
Here our heroes are united. All strings converge and cooperation begins on the verge of two worlds.

With the help of information from Stark, our comrades from resistance destroy the car in Mercury. Kian defeats the magician who built this technique on the verge of fantasy. Zoe includes the maximum power mode and pulls the sleepless, which luxury subsequently engages and retains the balance in its original form.

Restoring the balance of universal scale.

Events after some time ..
Zoe is shown at home in Casablanca. Father flashes nearby, and our heroine has all the signs of a successful pregnancy. When I managed and who the happy parent does not tell us, but it all ended well.

Kian is going to Azadir, the capital of his people, in order to perform justice and carry the voice of truth to his fellow tribesmen. The saga, who promises to help him and provide all kinds of support, also gets out with him. As a result, he will become a ruler and a good person with a faithful friend and adviser.

Saga herself is already shown by a woman at an advanced age who returns to her old house. He is full of all sorts of little things, commenting which, the saga shares his memories of adventures in different worlds. Her life was bright and amazing. The raven arrives there, also aged, but this is no less beautiful. The saga interrupts their dialogue saying what awaits an important person. There is a knock on the door, and Eypril Rain comes in.

Big and oily reference to the beginning of the first game and a good end for the whole story.

Technical part and gameplay

Visually, the game was noticeably prettier and you can often hang, looking at the next landscape. The picture pleases with the scenery and the characters. It all looks pleasant and organic, although it feels that this is not aaa project.

But hemiple, compared with the previous part, was clearly cut. They removed what kind of fighting, mini games on hacking locks and stealth at the corners and boxes. These were pleasant little things that made their fraction of diversity in the predecessor. In my opinion, in this part it would be possible to finalize them and may even come up with something new. I missed diversity in this regard. Everything comes down to banal: find, connect in the inventory and trailer where you need. True, there are new elements about which it is worth mentioning. For the balance, they added a choice of answer options that can influence something and generally introduced a full-fledged solution system. Each time you make some more significant choice, the game will mark this with an icon at the end of each chapter and will show statistics as a percentage ratio who acted.

One minute … how to cancel your choice?

About each such moment will write a comment in the spirit: it will entail the consequences in the fifth chapter or the results of this decision have shown now and will be affected by the near future. But for the fact that you chose beer in the tavern, the consequences will not be overtaken. How so?
The finale of course will be one and all these decisions will not affect it in any way. But thanks to some of them, the character pleasant to me saved, so I understand that they still make changes.

In addition to dialogues and elections, there are still not very interesting puzzles, including a lot of running around and the search for key items. Apparently there is no getting away from this, so I hope that the questomaniacs were to their taste.
Everything is fine with the sound part, but with some bugs and abstracts there is just some kind of holiday! Often, the character turned his neck in the side of the degrees of sixty or just his head rushed somewhere to the bottom.

Well, what is so interesting on our shoulder?

If the hero runs, you can still look at the world around, but with dialogue, when Zoe defiantly turns his head to the side of the interlocutor, this looks comical of course. Plus a very strange physics with some movements. Kian’s jump through the abyss in the last chapter is just a flight of a bag of potatoes above the abyss.

Something is obvious here is wrong!

When landing, I thought it would explode.
As a result, there are quite a lot of details that, unfortunately, cut the eyes. It seems that the characters are cotton and awkward. Fatal of course there is nothing, but more pleasant without it.

After passing the game, I was pleasantly surprised. It’s great when you get quite intelligible answers to almost all questions. All paths and micro -carcasses lead to one point that puts everything in its place. Taking into account that some plots last three games and after decades of real time, one can only be glad to the talent of a person who came up with all this magic.

Beautiful reference to April.

Everything is very well spelled out, with unexpected turns, strong moments and different worlds. There is a whole universe working according to its own rules and there is a desire to learn about it further and more. The only thing that partially overshadowed in the plot plan is the evidence of the main villain. But given that negative characters here are enough in all worlds, then you can forgive this lost intrigue.
I am very envious of people who have passed all in one sitting from the very first game.

Well, isn’t that good?

In total, everything develops into one large and mainly really interesting journey with living characters and an interesting world. Very positive experience, despite the disadvantages, which in reality you can endure. It’s worth it – said a person with an intolerance to quests!
Play and plunge into the world of endless journey. You will surprise you as three completely different games will plunge you into the magical and organic world of balance and magic.

29. července 2025 Post

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Savenging indie.

Nowadays, high computing capacities and high prices, every people continue to earn money in others in various ways.
Crysis, Far Cry 3, Battlefield 3 – all of them require us one – powerful, not so, a powerful thermonuclear machine, otherwise you will not see all the charms of the graphone, which are so intensely driving … ahemisty schoolchildren. The more beautiful the game is – the more expensive the iron on which it will go. And, given that the games come out constantly, like new iron – expenses are astronomical. Of course, in the West this is the norm. Capitalism is developed and all that. But in Rus’, then Mother is not so. We are used to the fact that everything will go on everything and for free. The same applies to games for games, programs, Windows there are different. We are from the generation that was sitting under Windows with one key to the whole yard. We are one of those people who are better off all night to sit for .ini files of the game configuration that does not want to start because a) we did not buy it, b) because we have an old iron, shove half the code. Almost to rewrite something and at 5 in the morning with bags under red eyes to rejoice that the game, in the minimum configuration, there is not even a hint of what you have in your car, it started on medium settings. Although without half the effects and without a system of piracy protection (this is already about the GTA 4 system). Many did not even have the Internet at that time and we made ourselves crack.
But something I was distracted. Often, very often such “blockbusters and monsters” as Dead Space 3, GTA 4, Far Cry 2 or other “Cruises” are passing in a couple of evenings and forgotten. And here to us, Russian ordinary people, like a hero on a white horseman, are coming. Many of them are remembered for years, you replay in them dozens of times and they do not bother. In addition, they go even on an iron and do not complain.
I will give an example of comparison:
Dead Space 3 – excellent ending (whether ending?) a good trilogy game. Interesting, atmospheric series and game. But after passing it in 2 pm you will not remember after 2 days – what happened there (especially in the end). And in a year you will replay, because I forgot.
In addition, she needs a fairly good computer for her.
And now indie.
FTL: Faster than Light-a kind of tactical strategy (I will not say the exact genre) about space without a plot (there is a tie, then nothing). But you play it for a long time, for a very long time.

Crysis 3 – Continuation of the https://nongambancasinos.co.uk/review/aztec-paradise/ benchmark from EA. Although they will only go away tomorrow, you and I already know how we will grit our teeth, exposing minimal settings and observing the magnificent slide show on the monitor. Will pass, I’m sure that in the evening or 2-3 and all.

Space rangers – an incredible game with again an incomprehensible genre. It is very interesting to live in it. No, do not play – live! Be what you want. And again, she will go even on a coffee maker and will not even slow down.
This list can be continued for a very long time.

Indi Games are friendly to a Russian person. Who wants to play the game, and not see what high -polygonal trees he spent his bloody earned.
In addition, indie often come with an internal message, or without it, simply unusual.
Even training. For example Kerbal Space Program. The Simulator of the Space Program based on the real construction and output of missiles and ships into orbit.
Yes, they are not very popular, but we don’t want it. The popularity of the game leads her to remove the player and the approach of developers to money. Yes, there are exceptions – minecraft or terraria. 2 Incredibly successful, and interesting games that go to anything (although the creation of Mr. Notch sometimes lags on Core i7, oddly enough).
Blockbusters with a graphone for the West and our rich people, indie – for ordinary Russian players who can play really good games, almost not paying attention to the technology that are involved in the game. We exclaim, watching the “transformers”: “How many landfills on Optimus Prime!”,” What cool smoke from particles falls from high -quality fire!”. We enjoy the same specials, plot, etc.D. In the games, the same thing should be. And when the technologies are at the forefront-this is not a game-this is a benchmark and an occasion to measure the power of the PC and the number of personnel per second. Few games are capable of catching today not a “count”, but by the plot, atmosphere. They are (Mass Effect, Far Cry 3, Mafia 2), but there are very few of them. And indie is all like that. No technology, but there is an idea and interest.
Conclusion: Do not chase the technicability and a new video card with the last processor, but turn your gaze to small indie games.

29. července 2025 Post

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Remember Me: Review

Remember Me Many of us were waiting. Not least thanks to generous promises of developers to combine cyberpunk, acrobatics, and even some curious memory games. It could be safely assumed that something unique is being prepared. Publishers regularly quenched the curiosity of the gaming community with reversals, so we already managed to tell about the individual sides of the gameplay. Now the project has finally appeared before us in full growth, and we have the opportunity to evaluate a holistic picture.

Forget what was. Recall what was not

Before us is the next version of the anti -utopian forecast. Neo-Paris, the future. Thanks to the development of Memorize, human memories are no longer a private personality area: all of them are recorded on a special microchip attached to the back of the head, “Sensina”. From now on, no detail of their own experience can be forgotten by chance. People are experiencing long -standing sensations: the joy of first love, the taste of long -drunk drinks, smells and melodies – as bright as the first time as the first time. The problem of bad and unpleasant memories is solved very simply – they are easily deleted as computer files.

The functions of the imperfect brain are transferred to sensitive senses that are not knowing. However, the change of media of the memoirs is fraught with negative consequences. The fact is that human memory becomes a public property – access to it can be obtained not only by the direct owner of the chip, but also by any other person. It is this moment that is problematized by the authors. An attempt to step over nature prohibitions leads to total public control – everyone can be “spied” by removing unnecessary information or even changing it.

This is what the main character Nilin, a participant in the movement of the “error”, trying to violate the existing anti -hunger order. But Memorize straightens out with enemies uncompromisingly – erases their memory, destroying the foundation of the personality. Those who have passed such a procedure become “straps”-the scum of society, nesting somewhere in the backyard of neo-Paris.

Such a “cleaning” was subjected to Nilin. Fortunately, the girl found resistance to the procedure, due to which some of her memories were preserved. The head of the rebels, the head of the rebels, is not known where the guy came from, indicates what to do and how to recover from “amnesia”.

Unrelevant life

On the return of the https://noaccount-casinos.co.uk/pay-and-play-casinos/ heroine of his own past and the plot is being built Remember Me. In parallel with this, Nilin will engage in revolutionary subversive activities, destroying important strategic centers of Memorize Corporation. Gradually, the narrative will turn into a serious psychological drama. Nilin loses confidence in the rightness of his own position, and the plot reveals very unexpected facets. Let the ending raise not so many questions as in the recent Bioshock Infinite, but it is beautiful, dramatic and nobly crowned by the story told.

The developers have created a truly thoughtful and multifaceted world, the information about which is revealed in many notes scattered by levels. So, we can find out the history of neo-Paris, get information about the celebrities and attractions of the city. From the point of view of design, there are no complaints either – all levels are made in a unique style and are not similar to each other. The inscriptions hanging in the air, flying and wandering through the streets of robots, futuristic architecture – all this forms the atmosphere of cyberpunk luxury. Melodic music is complemented by the picture, “torn” to pieces during the battle.

The only thing that somewhat infringes on the perception and what we complained earlier, playing in the preview-version, is an impenetrable linearity of levels. I often want to walk around the streets of the city in free mode. However, after passing, you understand that literally in one breath he experienced a superbly adjusted adventure.

Generally Remember Me Diligns in time the plot of perfectly delivered KAT scenes. At the same time, the camera always chooses the perfect angles, demonstrating the types of Paris, and in such a hurricane you completely forget the dynamics and beauty about the closeness of local streets and the backlight of protrusions suitable for climbing.

If we distract from unusual style, it turns out that the gameplay does not offer us anything new. Spectacular jumpers ending in the injury of the main character, we have already observed in Tomb Raider and other similar games. The original component Remember Me It is found when it comes to a fight.

To each his own

It is thanks to the battles Remember Me does not turn into another game with meager gameplay and abyss special effects. And if at first different types of shocks (causing damage that treat the heroine or restore its energy), which must be combined in ligaments, slightly discouraged, then later, when you get used to the cunning system, you realize the whole potential hidden in it.

The amount of active strikes that can be included in the combination is limited and increases as it passes. So, at first we pick the enemies with almost single pokes, but then five- and eight-year series will be available to us, which are far from always possible to realize. If during the fulfillment of the Combo Nilin is hurt by an enemy attack, the series will be interrupted. And this can affect the result of the fight, because only the last blows in the bunch have a great effect. Therefore, you have to dodge in time, carefully following the red indicators over the heads of the opponents.

But the main advantage of such a combat system is the possibility of its situational application. Each type of enemies requires a special method of destruction. For example, the attack of elite security forces inflicts the reverse damage of Nilin, therefore, in order to avoid suicide, you need to use the heroine attending the heroine. Some “bosses” are invulnerable to ordinary attacks and require the use of abilities. The latter have a considerable “kuldown”, for the acceleration of which a special type of techniques is also provided. In general, the combinatorial combat system turned out to be not just a PRFIC of developers and fit into the game concept very interestingly.

The same applies to other capabilities of Nilin: five abilities and “spamer” – a wrist for long -range battle. Robots, invisible lapies, fighters with shields – each of the rivals requires a special approach and use of certain skills. Although in some places it seems that the battles lack dynamics, in general, the combat system Remember Me It looks pretty fresh. True, on the visual side it is far from perfect – the animation is very poor, and after the amazing Batman: Arkham City, a rapidly boring set of the same type of movements cuts the eyes.

Perhaps the possibility of creating your own combinations of blows is the only thing that can boast Remember Me In terms of gameplay. A couple of times per game we will be asked to solve riddles like “how much a spider of legs?”And” What is the temperature of freezing of water?”. Not to say it is difficult, but these tasks are furnished as if we are solving the most important secrets of mankind.

Four times for passing, we will be given the opportunity to personally participate in the professional affairs of Nilin – a change in memories. In practice, it looks like a two-minute video demonstrating some point of life of our victim with “points of refraction”-we are allowed to edit individual fragments, thereby influencing the further development of the plot of the video.

For example, in the original memory, a drunken man fury directs a gun to his wife, and only the fuse saves him from a terrible mistake. We can unlock the weapon and make the guy believe that he killed his wife. These episodes look quite funny, it is curious to observe the so -called butterfly effect – a change in the smallest details in the memory of one person radically breaks his fate and even the course of the whole plot. But from the point of view of gameplay, the episodes do not represent any value – the number of fragments of memory to be edited is small, and it is easy to choose the right chain. There is a feeling that you are an editor that makes up the ordered sequence of personnel, and not a god that rewrites the history of mankind.

Creation Dontnod Entertainment It has a speaking name – Remember Me shouts loudly to the game community: “Remember me!”, Trying to crash into the hearts of gamers with a magnificent style, a curious combat system and” editing “rollers. In general, the game is an expensive mainstream product that cannot be bad. However, the developers went the excessive paths of the game industry, not daring to the risk, and thereby determined the fate of their project – Remember Me Fascinates, but not remembered.

Pros: eggs on the back of the head;anti -utopic romance;power over someone else’s memory;intriguing plot;An interesting combat mechanics.
Cons: corridor levels;not too spectacular battles;Secondary of the gameplay concept.

29. července 2025 Post

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Mini APEX Legends review

– About the genre (mode?) I see no sense in the royal battle, for only the lazy now does not know what it is. Apex Legends just belongs to this genre. We will immediately move on to the next point.

How to do marketing correctly?

– The developers of the game acted very beautifully with the advertising company of the game. They just scored on her and did not spend money or strength. The entire calculation was on a mouth, thanks to which more than 10 million people have already played the game. The perfect solution against the background of fashion for scandals in the gaming industry (and not only). The game came out unexpectedly for everyone, like snow on his head … Yes, and judge for yourself what could be told in the advertisement of this game? We will have Titanfall (developers Respawn Entertainment) without titans, we will have the next royal battle, we will not have technology in the game … The modern community would tear all the undertakings and attempts of developers in this direction. Such are the realities that you can do … Therefore, let’s move on.

– It is this word that you nonukcasinosites.co.uk/review/magic-win/ can describe any game that you do not like. Therefore, what will be written later is called so – the taste.

I tried many royal battles, but was delayed occasionally. Fortnite is an ideal game for the modern generation (generation of minecraft?). Everything is not very serious, the weapon shoots terribly, the emerging walls in front of your forehead are generally infuriated. Royal Battle of Blackout smells like Coda in all its sense. It is noticeable that they did a haster (one management of the equipment is worth it), they are killed quickly and the loading is long, the card seems to be sewn with white threads (squares). Fear the Wolves had every chance of becoming a great game, but the implementation pumped up in every sense, starting from bugs, ending with the behavior of weapons. And why play it when you need to run to the store and grab the outcome from the metro shelves of the metro? PUBG remains. For me, until today, Pubg has remained the only normal game of this genre (regime. ) She may not have enough gloss, but a leisurely gameplay (in places tense) does her job. It is necessary to play measuredly in it, do not rush anywhere. Shooting is interesting, each gun behaves adequately and understandable. The cards are huge, there are different equipment. All this creates interesting situations over and over again. But time goes and I want to try new.

– And here to go APEX (in the seniority of nuts). From him I expected to see a clone of Blackout, but all my fears disappeared from the very first game. Firstly adequate classes of characters.

– each of them differs only by a couple of abilities that fundamentally change various tactics of combat. All this reminds us of some kind of overwood, but on the condition that everyone has the same weapon (what you will pick up from the floor). Most of the annoying moments of genre games (mode?) Royalism is simply crossed out of the list. The landing site is selected by only one person in the detachment, loading and expectations of the game lasts just anything. I did not have time to finish and now you are already flying under the awesome sai-fi music down. Shooting migrated straight from a titanfol, which simply cannot but rejoice, there is no technique in principle (no problem), you feel great a hero. Surprisingly (for a free game), people in the detachment behave harmoniously, at least on PS4. Try to help and resort to help in time. It contributes to this very convenient management, to put a mark where to run, or where the enemy is easier. The dynamics of the game is very adequate – at first you look for equipment, then you calmly examine the terrain, and when you meet the enemy, the dynamics, tackles, pomegranate throws, the use of alcohols begins. After the battle, the game gives a rest and so on … And all this is in the spirit of Titanfall … just great. But the most important feature of the game I consider the possibility of reviving partners in the game. After the death of the partner, the token, which you select from the body of the murdered, can be attributed to a special beacon – and your partner returns to the game (though without equipment). It turns out especially intensely – if your two partners were killed, you must choose: either quietly pick up the tokens and head up headlong to the lighthouse, or try to join the battle and take revenge on the offenders alone.

The disadvantages of the game are present, but I don’t want to pay attention to them. But still – the graphics are quite outdated. But again, I judge from the point of view of single games. And for Apex Legends I sat down after passing RDR2. There is no way to play one against all. (although maybe I did not find?) In any case, I hope this option will appear later. And of course I want more cards. I would not refuse a snow card, or some caves with lava.
It would be nice if the hostile NPCs (wolves, robots, dead) was added something from this kind. But these are just my wishes.

What do we have in the end?

– As a result, for myself I found two games in the genre (or all the same in mode? lol) Royal. PUBG and APEX. Two are completely different, both in dynamics and for the rest of the game. These are the games in which you can come with friends and play with pleasure. The number of situations – just rolls over what is there, what is there. Do not hit me for the taste, hit the nuts, that is, by APEX. Good luck and thank you for reading to the end 🙂

PS Let’s hope that APEX will collect enough money to continue Titanfall, or for a completely new game.

29. července 2025 Post

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I did it again: Life is Strange 2

Hi all!
Not so long ago, I published here a review in verses on Detroit: Become Human, to which I received many interesting reviews. For example: “Reviews in verses are strange, do not do so more”. As you know, little can help in development and creative growth better than timely criticism. So I present to your attention the following poem explorescence ^_ ^
This time, a new part of Life is Strange got into my raking hands. If, after such an enticing announcement, you still decided to read further, be careful: in the text and video there are a lot of spoilers.

Life is a strange thing, I agree?
We’ll argue, now you nodded?
Who will say that the world is safe,
He just deceived himself.

Yesterday the sun was shining,
You were carefree and you,
Now – only a step to the grave,
And the typhoon rushes into the back.

Yesterday everything seemed so simple!
Today are round dance problems.
“The teenager’s hard life,”-
The Dontnod team insists us.

Three years ago we learned
The story of the girl Max.
Passed, dug in the final
(Yes, the author came from the plax),

For five episodes of the plot
As if half a life passed,
That’s just unanswered again
The question of what pierced like glass:

What if it was possible
Return and change everything?
Take trouble carefully,
Mistakes would not repeat?

What if everything goes only worse?
On the neck around,
Weaved all the same and tighter,
Causes and investigation communication.

And if you waited with impatience
From the authors of new parts,
It’s time to evaluate the continuation,
Let’s look as soon as possible!

Whether Dontnod were able, as before,
To captivate players, Jettbetcasino.co.uk
So that we see on the screen
The invented world as a living.

Take a look – before us are two brothers:
A teenager with a big backpack,
And next to the crumbled shirt
A boy with a spotted puppy.

Yes, both of them are tired,
Frightened in the eyes.
“I see you passed a lot,
Where are you in a hurry?” -” To the south, ”

The first one answered us angrily,
Stubborn lips with a patch.
“I thought I did everything right.
But what if I was wrong?

Funny – I considered myself an adult.
Life was in the palm of your hand,
But there are screams, a shot, and after ..
Everything just burned to the ground.

How can I in a couple of moments
Literally losing everything?!
And you know that worse than deprivation –
Look at your father.

On the body in the grass near the house.
For blood on a shirt and dirt.
Face that is painful.
The eyes that looked, laughing.

And know that this is true.
Not a dream, not a nightmare – this is a reality.
And only at the thought of brother
I stopped standing with a pillar.

Sirens are closer, we leave!
Backpack, phone and – run.
& laquom where?” -” We, brother … on the campaign ”
What else could I say. ”

The puppy is poured with barking
And brings a stick in his teeth,
Boy, playing with a dog,
Suddenly froze at these words.

He sighed, looked displeased:
“I’m small, but not a fool.
I didn’t know why it hurt,
But I saw that something was wrong.

Why are we leaving home?
Where is dad? When he comes?
And in memory – echoes of thunder
And in a cry, an open mouth.

Then emptiness, like a swamp,
Deeper, darker, but inside
Something is growing and pulsing something
And flames brightly burning.

I really wanted to believe you,
But it remains in me
Behind the door locked in memory,
To return again – in a dream.

Here’s a day – we go along the way,
We chat, play the wolf.
And at night all fears, anxiety
In me, distraught, they shout.

Do you remember in a motel that night,
When I found out about my father,
The whole world seemed to be torn to shreds
& laquat lied to me! You lied to me! You lied!”

From rage, anger and pain
I seem to be blind and deaf.
And what languished in captivity,
Inside, all obstacles burned.

And strange, wild power
Like a flash in darkness, like a fire
Blood in blood,
Identifying my gift.

Understand, I’m not a stupid boy!
Be honest, like a brother and as a friend.
Life is a strange thing, brother ..
Where are we next?” -” To the south.”

And again a wonderful video from the guys with Hemula, everything sounds better in their voice acting than it really is)

29. července 2025 Post

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How to tame a dragon or about the dragons-pitians in games

Everyone in life needs a faithful friend. Dogs and cats are too banal, but a real dragon is a completely different matter. He is large, can protect, roll on his back and scare everyone around to the devils – than not the perfect pet? True, his diet is very specific, and cleaning will also require additional efforts, but some computer games boldly declare to us: it is worth it.

Here, for example, in The Sims: Making Magic In a magic city you could buy a dragon egg. If it is good to take care of him, then a good man will hatch – a violet dragon. If you pay a little less attention, then gold, if you just quit the poor fellow – red (you are in vain). Red loves to set fire to everything he sees, so the developers gently hint that even dragons need care and love. What is the profit from the dragon? Well … this is a dragon! He eats flowers on your garden plot, plays with other pets and just caresses.

IN Pillars of Eternity You can tame as many as two dragons: a tiny obsidian virm and a tiny white virm. Yes, according to the canon of various bestiarians, Virma and Dragons are completely different creatures, but according to the Boor of the game, Virma is small dragons. They will not help you in battle, but your company adds to them among. And it becomes, of course, nicer.
Alas, they are not on this gif, but what prevents them from introducing them?

Series of Games Dragon Age it hints only with the name: there will be dragons. With taming, alas, few have fused. In the DLC to the second part there is a villain – Duke Prosper de Montfort, who managed to tame the distant relative of the dragon – Wyvern Leopold, whom you have to fight at the end.
The owner holds Leopold in a cage.

IN Dragon Age: Inquisition Corthia https://telbetcasino.co.uk was able to tame a real dragon. True, he did not help him much, but they look very impressive together.

Everyone else from the dragons in this game is more likely to suffer. And it’s a pity – invaluable could be help from a small detachment of these powerful creatures.
Although here how to look … in Disciples 2: Rise of the Alves The very self -confident Elf Tor’ak also thought that the dragons would help them and take the side of the elves, as happened before. But everything went a little differently, and the flock of green giants simply cut out several detachments. And what a brilliant plan was.

Of course, how can you forget about Skyrim? There is evidence of Laura that in the past some dragons helped the empire, participating in the battles, in exchange for asylum.
In addition, in the complement of The Elder Scrolls V: Dragonborn, our hero can use the scream “Submission of will”, which consists of three words: earth, mind and dragon. The tamed dragon will be on your side in battle, and you can also fly on it.

In MMORPG Archeage The update of the “era of dragons” brought a little “Skyrim”: the local pet will also fight on the side of the player and will also be able to ride on the back in the vastness of the game world.

Lich King is also not simple: he was able to call the dragon syndragos in the world World of Warcraft. His ability was transferred to Heroes of the Storm, where the syndragos is ready to help the powerful owner again.

But the Lich King is not the only one who was able to tame in Wow Dragons-fighting pets are still available to ordinary players. Here they will fight for you and even treat you.
Perhaps someone has already forgotten, and someone does not remember at all, but dragons could be tamed in. Tamagochi. Although it will be more true that these are dinosaurs, but aren’t they relatives? The development there was a kind of: t -rex easily turned into archaeopterix and other species. These small dragons could be equipped with an umbrella, cap, feed them, love, and then suffer when you miss the moment for some night and your pet will go to another world.

Since they remembered Tamagochi, then how not to remember the whole universe Pokemon, which is also presented in games? There are a whole series of dragons: there is charmanter and Charizard, Dragonait and Dragonare-in a word, a whole section of Pokemon-Dragons, which are similar to dinosaurs, Chinese traditional dragons, there are even dragons similar to furs.
This is an earthen dragon zigard.

In a word, this universe abounds with Pokemon-Dracons, which I will be happy to fight on your side.

Separate Dragon History is the games of the Divinity series. IN Divinity: Ego Draconis You can turn into a dragon, and in Divinity: Dragon Commander You can control the dragon.

And there are also games that came out at the beginning of the 00s and which are unlikely to withstand competition with modern games: “The i of the Dragon”, where you are developing your pet picon; “Dragon Riders Chronicles of Pern”, where you play for the dragon rider; “Drakan: Order of the Flame”, Where do you play for the girl Rinn, who explores the world with her dragon AOK.

29. července 2025 Post

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Cosmonautica: Review

The number of games that have reached the release, being in the now fashionable “early access”, is not much different from the number of those very long -suffering birds that have reached out of the last forces to the middle of the Dnieper. There are many more examples of the frivolous attitude of the developers to their promises – it is probably very difficult to force yourself to work on the product, which has already brought the main cashier on pre -order. So we have hundreds of promising beta versions that are in no hurry to become a full-fledged game.

The reverse example is always pleasing, and it will be about this case, and the release that has taken place is far from the only dignity Cosmonautica.

The best crew is sunny

From the name it is clear that the studio Chasing Carrots Created something science fiction. This is true;Unless you can argue about the “scientific” – it does not smell like any seriousness here, this is understandable from the very first minutes of the plot campaign (in combination with training for beginner astronauts). By the will of the fate, the players are in the role of the captain of the small cosmolaner, and he will have to find out the origin of the mysterious container with unknown contents, which was on board. He can help him in this Pupai N1L and a diverse crew.

It is the crew that is always in the spotlight. They can be hired and fired, choosing the optimal composition. In addition to specialization, each astronaut has its own characteristic features that affect relationships with other team members. Let it look slightly simplified (a vegetarian will be friends with a vegetarian, but never with a fan of meat), but still affects the effectiveness of the team’s actions. Everyone can get sick or, conversely, inspire, working with a vengeance, everyone needs to pay a salary and monitor the increase in skills – you have to try on the role of a real captain.

The player is free to choose a route of movement between space stations on planets orbiting, visit stellar systems, fight with pirates, trade and perform various tasks. But how exactly this will happen, depends on the crew. Analogies with The Sims will not be superfluous at all – each team member has its own needs, which must be satisfied in a timely manner. To eat, sleep, satisfy other interesting needs – all this needs time and place (a starship without a toilet on board will not fly away), but there is no need to distribute orders to everyone thanks to the watch system. We have some kind of, but the ship still!

Each subordinate can assign his https://cocoacasino.uk/ lesson in each of the four available watch. For example, in the first and third, the repairman repair worn equipment, is cleaned in the second, and in the fourth rests. Such a setting allows you to get rid of microcontrol, and nevertheless, life on the ship does not subside for a minute – as in any other such game, it is sometimes interesting to observe it.

It is hardly worth counting on victory in battle, having only one machine gun under the control of an inexperienced shooter from weapons.

However, it will not work idle either – to advance along the storyline of the campaign (or, if you run the free regime, do not be left without a livelihood), it is necessary to act.

Have Space Suit – Will Travel

Except for the missions developing the history of the campaign, then the player in Cosmonautica must entertain himself. There are no strict boundaries here, you can fly where you look-there would be enough money and strength to fight off the enemies. Funds for the accumulation of capital are enough: trade, completion of tasks, blackmailing of other pilots, in the end. Each planet produces something and needs something-for example, if there is a hospital here, then the local station is high for medicines, and the guild of artists will ensure a cheap export of art works. It is better to trade if there is a large hold, and it will not be possible to get one at once, so you can find other profitable classes – there are also missions for passenger transportation, and haunting, and smuggling delivery.

You can spend the earned on improvement of our interstellar dish or on the purchase of a new, more spacious, comfortable and strong. On the shipyards there are enough different for the purpose and execution of ship compartments – from the Gallun to machine -gun turret, and you can place them as the soul wishes.

It is worth remembering that during the flight the team should do something, and not sit idle. In addition to obvious classes of a pilot or engineer, the profession of a scientist is very important. It is he who in his laboratory is busy opening new chemical elements that allow you to acquire new compartments;He studies the surroundings of the planetary system so that they become visible on the map;And only he can open the way to the new star sector.

Perhaps the most chief loafer on the ship is, of course, a shooter. If he does not have additional skills like repairing or cleaning, then he is engaged exclusively for his persons all day – he has lunch on the galley and sleeps. But when the ship is faced with the enemy, it is from gunsmiths that the ship will come out of the battle with the victory. However, other crew members also take part in the battle – the pilot controls the movement of the ship, the hacker breaks the enemy starship systems, and the repairmen quickly eliminate damage. Nevertheless, the cosmic battles here are far from the most important. Cosmonautica more about trade and related adventures than about fighting to death.

Bird-speaker is distinguished by intelligence and quick wits ..

The artists who worked on the creation of visual design clearly drew inspiration from the science fiction literature of the last century, not embarrassed to joke over the now outdated stereotypes. The style of the play is one big parody of pathos space operas: all these aliens typical for early science fiction, spaceships resembling submarines, bulky spacesuits and completely frivolous design of stations and premises create an excellent atmosphere of a sort of cheerful adventure. Together with excellent music, all this resembles a funny mix of works Shekeli (Robert Sheckley), Douglas Adams (Douglas adams) and Kira Bulycheva, Moreover, references to the latter can be seen if you are not lazy to read dialogs in the campaign.

For a pretty and stylish design, however, you have to pay. Management here is far from the ideal, the developers were clearly too lazy to make it more intuitive. To perform the simplest actions, you have to make too many movements, and the large size of the interface elements only interferes. And all because Cosmonautica – the product is cross -platform and is primarily focused on tablets. A little to sweeten the pill can be a system of conservations, which allows you to synchronize the passage. For example, starting a flight on a computer, you can continue the trip at any time on a mobile device.

System map. Not only planets are visible here, but also other ships with which you can also interact.

A simple but pretty game, albeit not claiming something more than to become entertainment for several free evenings. The most thing, if there is nothing to do and you need to kill a certain amount of time – fantasy without the already wearing pathos, with the magnificent design and funny atmosphere of space travel.

Pros: observation of the life of the crew;excellent visual and sound design;unobtrusive humor;Relaxing gameplay.
Cons: too primitive battles;unstable work of the game;Not the most convenient management.

29. července 2025 Post

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Command & Conquer. The story of the series.

Command & Conquer I was in the far in 1995 (on August 31 the game is 18 years old) and was a representative of the new game genre of real time strategies (RTS), laying a lot of fundamental elements of the genre. The term RTS was invented by the developers of C& C Westwood Studios in relation to its previous game, which also had a strong influence on the genre, Dune 2. Unlike step -by -step “chess” strategies (TBS), where opponents went alternately, in the dune, opponents acted at the same time, which added more dynamics by the gaming process. Let’s get back to C & C. According to the plot of the game, in the early 90s, a meteorite falls on the Earth in the area of ​​the Tiber River (in Italy), which becomes a source of the spread of an extraterrestrial substance, called “Tiberius”. Studies reveal that an alien mineral has a very strong energy potential and is of great value for the economy of the world. However, it soon turns out that Tiberius also causes mutations and destroys the biosphate. In 1995, due to the struggle for control over the collection of Tiberia, the war between the two opposing parties began: the UN forces supported by the alliance of developed countries-the Global Security Council (English. Global Defense Initiative – GDI), and an ancient religious sect and a terrorist organization calling itself the Brotherhood of NOD. The Brotherhouse of Nod) under the leadership of the mysterious leader Kane, who believes that Tiberius should become the basis of the new appearance of the earth. There were two campaigns in the game – for GDI and NOD, respectively, but the developers were recognized as canonical for GDI (in principle, it is clear that Bobro should win Oslo, but still).The theater of military operations in which the game is held for GDI includes European countries, such as Belarus, Estonia, Latvia, Germany, Austria, Bosnia and Herzegovin. In some cases, it is proposed to choose one of several possible missions. The action of the campaign for the fraternity takes place in Africa, ending in South Africa. So what the game has invested in the genre?
-The technical part of different sides is different in essence, and not just by name and appearance (as in Warcraft 1-2). (Dune 2 also had differences, but much less.)
-The division of units into classes according to the principle of “Stone-Little Demog”: if in Dune 2 heavy soldiers differed from the lungs in the same thing as a soldier from the tank-vitality and damage-then in C & c every unit is fighting differently. For example, a soldier with a grenade launcher is well on the tank, but is useless against the infantry.
-Convenient interface. By modern standards, something is missing, but after Dune 2 and Warcraft there was great progress:
-The main orders are given by only one click of the mouse (for the first time on PC).
-It is possible to distinguish a frame and send a whole army to the attack, any size (in the first Warcraft, the frame captured only 4 units, and in the second as many as nine).
-Quick selection of detachments with digital buttons. You can create groups of soldiers and easily navigate them.
-Side panel. All construction teams are collected on it, so do not look for “where I have these plants” in order to urgently glue a few more tanks.
-Infantry units can fit several pieces on one cage.
-On the battlefield, there are various additions of the landscape in the form of houses, cars, civilians. And much can be broken, killed, spoiled (only pigs and sheep in Warcraft 2 could be found from this).
-Video stations and video blows. Make the game more atmospheric, adding epic, pathos, and sometimes lulz.
– Economic component: a simplified system in which each unit costs a nucle.e. and appears on the map for a few (usually) seconds. Such an ecomic system began to be used in almost all RTS, but in the “realism” of RTS, who do not want to bother with a complex economy, a simple excuse that existed in C&C (when playing for nod) is used: instead of training or construction directly on the battlefield, pre -rebuilt units are supplied there by order. I also want to note excellent music in the authorship game Frank Klepaki. In principle, this is all I wanted to say about the first part of the game.

C & C: The CoverT Operations – Addition to the game released in 1996. The addition contains 15 new single missions that are not a campaign and in which you can play in any order (plus 5 hidden missions known as FunPark, in which dinosaurs participate). Also, in addition, 10 multiplayer cards and new music are included). There are also additional videos to some mission (FunPark Campaign).The game was reprinted specifically for Windows 95 called “Command & Conquer Gold” (better known as “C & C95”) along with the soundtrack from Frenk Clepaki. The “The CoverT Operations” addition is a set of files compatible both from the version for DOS and with Windows 95.

In 1998, Westwood Studios was bought by EA, which led to the mass dismissal of disagreements with the new policy of the new leadership, but this did not affect the series of games and a year later the original C & C was released after a year Command & Conquer: Tiberian Sun, The agender about the continuation of the sorry of the GDI and NOD.As in most other games of the Command & Conquer series, the player seems to be the opportunity to go through two campaigns for both sides of the conflict. The ends of the campaigns are different, but the canonical campaign is considered to be GDI. The plot of the game is spinning around the alien artifact “Tacitus” (sometimes called “Tacitus”), which both sides want to possess. Kane, who was considered dead, returns – and he has a plan to turn the earth into a new, best world – the world of Tiberius, subordinate to his will;GDI, by all means, seeks to prevent this. Along the way, both blocks want to persuade the third party to the Union – the community of mutants are “forgotten”. Mutants affected by GDI (with general evacuation of the population at the pole, where Tiberius infection was not so much, they were left on the ground infected by Tiberia), and from NOD, they would like to preserve neutrality, but as a result of the player’s actions they help one of the parties. In the campaign for GDI, GDI troops discovered and captured a huge alien ship of unknown origin, which was studied by the fraternity of NOD. In the game, the ship was identified as a “ship of screenshots”. Soon after, the NOD troops tried to destroy the ship. As a result, the ship still turned out to be a mined trap for gdi. Kane and General Vega claimed that the ship was created by people based on alien design. There is also a device of unearthly origin called Tacitus, an information carrier in the form of a crystal ball containing a huge amount of information about Tiberia and a warning about the upcoming invasion of screenshots. Many Kane’s experiments with Tiberia are based on knowledge of Tacitus.

In addition “Firestorm“, GDI sees Tacitus as the last chance of mankind to stop the spread of Tiberius throughout the globe, as this will lead to the destruction of the entire carbon life.Cabal, AI of the Brotherhood of NOD, apparently able to decipher part of the information in Tacitus. The final video of the GDI campaign in Firestorm shows that if you reunite two parts of this ball, they merge into a whole ball and allow you to get free access to information.This information indicates that Tacitus may not be an artifact of screenshots, but a completely different race, possibly hostile to screens.

Command & Conquer: Renegade – The game released in 2002 was the first and last shooter of the series. In the campaign, the player must perform 12 missions, and can also pass one educational. During each mission, the player receives primary tasks, without which the mission cannot be completed, and secondary tasks that facilitate the passage of the mission, but are not mandatory. Also in almost all missions there are bonus tertiary tasks – they are displayed in the list of tasks only after their implementation. After each mission, a window of results appears – the number of killed enemies, the level of complexity, the number of tasks completed, the frequency of downloads and the mission time is indicated in it. The player receives an assessment of passage in the last three parameters, from ordinary (worst) to the general (best).Sometimes the main character acts together with the rest of the GDI forces – infantry, armored vehicles, fleet and aviation. They help the player as much as possible, but are usually busy with their task and after its implementation do not follow him, guarding the broken territory.The game presents a large number of opponents – from the ordinary infantrymen of the Brotherhood NOD and the soldiers of the “black hand” to armored vehicles and bosses. They differ in armament, armor and special abilities – for example, invisibility or immunity to Tiberius, which forces the player to choose weapons in accordance with the situation.

The game takes place during the First Tiberia War. At the beginning of the game, the GDI detachment, looking for a NOD base hidden in the mountains, is ambushed. The main character, experienced special forces captain Nika Parker, is sent to the rescue. After a short battle, GDI forces suppress all resistance, find the base and destroy it in one gulp of the orbital ion gun. Among the ruins of the base, intelligence finds a large amount of useful information.After the battle, Parker gets on the headquarters ship GDI. General Locke tells him about the “Educational Center” located on the coast of Mexico. In these centers, GCD uses the torture and washing of the brain to make new members of the “black hand” from civilians, devoted to the fraternity. Since the first attack failed, the general gives the order to wait until the next. Parker, who knows about the inhuman methods of the brotherhood, does not want to wait, leaving civilians to the enemy, and stiffs the landing bot. General Locke is furious and threatens to shoot the captain, but still sends all his forces to attack. Having broken the brotherhood, GDI troops liberate prisoners. For disobedience, Parker’s orders are arrested by the military police.After the guardhouse, the captain receives a new task: to rescue three scientists abducted by the brotherhood – Dr. Moobius, his daughter Sydney and colleague Dr. Petrov. On the basis of the GCD, they do not turn out – General Ravnshow flies away with the scientists by plane, leaving Mendoza and Sakura in place of his assistants. Mendoza, wounded in a battle with Parker, runs away, and the captain makes his way to one of the aircraft of the NOD. Sakura is already waiting on board the aircraft. After a short hand -to -hand, Parker throws it out of the plane and flies away. The recovered Sakura rushes after the helicopter, knocking down the plane over the busy NOD island.The island will already storm the GDI forces, since in the communication center of the local base of NODs there is information about the direction of the flight of the aircraft with the scientists. Having received the data and destroying the base, Parker knocks down the Sakura helicopter, at the end of the battle personally flew in order to kill him. The collision of a helicopter with a volcano provokes its awakening, and Parker runs away from the island on board the small submarine of the NOD. The boat arrives at the cruiser. After interrupting a significant part of the crew, destroying the most important systems on the ship and freeing three prisoners of GDI soldiers, Parker floats off the drowning ship in the same boat.Soon he is sent to the rescue of the “dead six”. Having cleaned the city and gathering a detachment in the old cathedral, he goes to the nearest Black Hand base, where scientists should be located. Of all the scientists, only Sydney managed to save. Petrova and Mobius remained in the hands of GCD. When trying to rescue them, Sydney and Parker themselves are captured. But suddenly the captain helps Sakura, who opened the door of the camera and killed the guards. The released again justifies his nickname, breaking through the scientific center of the NOD and freeing Dr. Mobius. At the same time, he learns that Petrova is a traitor working on a NOD. Petrova tries to cover the traces, leaving him alone with Ravenwood turned into cyborg, but the attempt falls. After that, the doctor and Parker run away from the center.Trying to find Sidney, Parker takes part in the assault on the Temple of NOD. Penetrating inside the temple’s ion gun destroyed by the blow, he saves Sidney from the hands of the mutating Petrova and its protection, after which Sydney gets to the control terminal and cancels the launch of a nuclear missile located in the temple. In the final video, Sidney returns to his father, and Captain Parker receives a vacation.

Unfortunately, the game did not have commercial success, and as often happens with EA, they close Westwood Studios, which made quite a few beautiful games, and transfer employees to EA Los Angeles.

Command & Conquer 3: Tiberium Wars, Released in 2007, returned to the RTS genre and continued the events of Command & Conquer: Tiberian Sun. The game takes place in 2047, when, after a 17-year break, the fraternity of the NOD suddenly begins full-scale military operations. Having blown up the Philadelphia orbital station and depriving GDI overnight the entire top of the command, the fraternity of the NOD, led by his charismatic leader Kane, begins the attack on all the fronts on all fronts.Meanwhile, Tiberius continues to spread, infecting more and more new areas. The Earth is divided into zones that differ in the degree of suitability for life. 20 % of the surface of the planet – blue zones. These are territories that were practically not exposed to Tiberius and did not suffer from hostilities. 20 % of the world’s population live here, and these zones are protected by GDI forces. The yellow zones in which the rest of the planet lives, 50 % of the Earth is covered. These areas are significantly infected by Tiberia, strongly depleted by continuous wars of the last times, and the activity of the fraternity of the NODs in them is great. In yellow zones, not everything is lost yet: there is the opportunity to clear the zone of the influence of Tiberius, turning it into blue. Thus, the city of Stuttgart was cleaned. In red zones due to the high concentration of Tiberia, human life is impossible.Due to the lull of recent years, the interests of the HSB began to gradually move from military regions to the environment and ways to combat the spread of Tiberia. Experiments showed that Tiberius can be destroyed by sound waves. This can allow even red zones from this substance. GSB with the help of Tacitus continues to try to save the world of Tiberius, but, on the other hand, needs it to support its economy. The struggle of the HSB with Tiberia can deprive the fraternity of the NODs of the energy received from it and stop their military development: Kane has his own plans for this mineral – Tiberia weapons.All three campaigns (including hidden) have a common plot and, as if supplement each other with information about the war. Also in the game, in addition to NOD and GDI, a new fraction has appeared – screenshots. These aliens are known only as screenshots who have come to collect all the deposits of Tiberius on Earth. For a long time they remained unknown to earthlings, only once visiting the solar system. Screenshots are a deterrence of other aliens who broke away from the general race. Being another colony, screenshots infected many planets with Tiberia, then to use them as huge batteries for their war of war. Tiberius, having finished his ripening, turned into a liquid and detonated, which later was a sign for screenshots: a massive explosion of liquid Tiberius under the main temple of the brotherhood, provoked by Kaine, called on screenshots. Approaching the land, they were surprised by the presence of the armed local population, struggling with growing Tiberia. They started a massive attack on human cities, making the GSB and NOD by surprise. The troops and buildings of screenshots have a clearly biomechanical and insect -like appearance, and have several economic and military advantages directly related to Tiberia, including the ability to accelerate the growth of this substance, store it in unlimited quantities and use it to improve the performance of their troops and weapons. The screensuns troops have a powerful air fleet, including quite multifunctional fighters “Bureurestnik” (English. Stormrider), artillery ships “Destroyer” (English. Devastator Warship) and universal Avias “planetary attack aircraft” (English. Planetary Assault Carrier) capable of generating local ion storms. This faction can also create wormholes and instantly teleport the troops to any point of the battlefield. Screenshots can also cause a huge wavop ship, which has a super-powerful Catalist Cannon, capable of destroying any building under the ship and creating a chain reaction that transfers to everything in the next. Thus, thanks to only one successful shot, it is possible to smash the entire base into chips and even more. In the game, their overweight is a “distortion generator”, creating a spatio-temporal hole that sucks everything close to outer space.
Interesting fact: the first alpha version of the game was called Tiberian Twilight and was developed back in 2003. The game planned to complete the Command & Conquer series, for the first time there were screenshots in the role of a full -fledged faction. After the company was closed, the project was postponed, and on the basis of the 3D game engine, Sage Engine was created.

First act: reunion.

2034. Kane enters the bunker deep underground, almost completely healed besides the face (he still wears a mask from the second part). He orders the barely functioning legion to start the uprising in Rio de Janeiro, destroying the local branch. After the successful completion of the task, Kane tells the system about his plan of reunification of the separated fractions of the NOD. Since revealing himself to the world is too risky, Kane chooses the brother of Marcion, the leader of the “new” black hand, to express his will to brotherhood. The player then must destroy the base of the Marcion and grab it. Imagine before Kane (already without a mask), the Marcion is forced to return to his side. Kane then orders to destroy the Laboratories of the HSB on the study of liquid Tiberius in Australia, which will cause an ecological catastrophe on the continent, turning it into a red zone. This will force the rest of the NOD fractions to unite. He says to the commander “Time to sleep … and see … dreams”, after which the screen fades smoothly, which depicts the disconnection of the legion.

Second act: Kane’s uprising.

2046. The player wakes up in the image of a supercomputer like Cabal. Kane begins to prepare for the destruction of the Philadelphia space station, ordering the player (legion) to steal plans for the network of orbital ion guns. Understanding that the destruction of the “Philadelphia” will deceive the HSB, Kane decides to make Redmond Boyle his pawn to make him strike with a overthrow-the orbital satellite-ion gun-along the Temple of GCD in Sarajevo, which will cause the Tiberius chain reaction throughout the planet and thereby attract alien “guests”-screens.The player receives an order to grab Dr. Giro, which explains his absence in C & C3. Meanwhile, Abbatis Alex Kovach decides to blame General Killian Kvatar of betrayal and orders the player to help the main temple of GCD, pretending to be Quatar. Kovach hates the legion, because it was created on the basis of Computer Assisted Biologically Augmented LifeForm (Cabal).The legion captures Tacitus in China when screenshots suddenly appear. They chase their artifact, but they fail.During the execution of the task for Kane to extract Tacitus, Kovach infects the legion with a virus, after which Kane orders her to arrest her. Before they can take it away, the Kovach grabs the gun and, shouting the ritual phrase of the NOD “Peace Through Power” (we need peace!), kills himself and the screen goes out.

The third act: Renaissance.

2052. The legion wakes up after the Third Tiberieva War, and Kane orders him to return Tacitus, since the study of this device in the hands of the HSB led to the fact that Tacitus became unstable. Kaine needs Tacitus for his grandiose plan, so he first orders the legion to awaken the “Selected Kane”, the cyborg fraction under the direct control of the legion.After successful reactivation, Kane sends the player to pick up Tacitus from the Laboratory of the HSB in the Rocky Mountains. After successfully extracting the device, Kane connects Tacitus to the legion. Kane’s prophecy is performed: “One way is one goal”, and eththy receives a huge amount of knowledge, after which we are shown a video in which an inscription in the language of screenshots appears: “The interdimensional portal is activated”.

The last and final part of the franchise was Command & Conquer 4: Tiberian Twilight. Plot tie: 2062. The war against Tiberius is almost lost, and only Kane knows how to save humanity from death, he arrives in Manchester at the State Pedagogical University’s headquarters, and, calling all those present “brothers and sisters”, he reports to them Tacitus, he offers to jointly build a tiberia control network (SKT), which will allow to restrain the spread of Tiberius and turn it into an inexpensive source of energy. I will not describe the plot further for I am too lazy. Gample in the Command & Conquer 4: Tiberian Twilight no longer the principles of collecting resources that were used in past games in the series. The player must capture control nodes scattered throughout the map and control them in larger quantities than the enemy. From this he gets glasses used in the battle. Command & Conquer 4 uses class -based gameplay, as well as some RPG elements.Each faction is fragmented in three classes: defensive class (Defense Class) – focused on infantry training. Class task: defense of the SKT positions. Crowler moves on wheels.Offensive class (Offense Class) – focused on combat equipment. Class task: active fighting, capture of strategic points (SKT, fucked huts, etc.) for the possible strengthening of the defensive class. Walking Craoleclass of Support (Support Class) – concentrated on air combat and specialized vehicles to cross the environment. Class tasks: Support for ground troops by aviation. Unfortunately, the game did not receive recognition of critics and players, which led to the closure of EA Los Angeles and the formation of a part of the new Danger Close studio, which after the failure of MOH: Warfighter was closed, and Dice Los Angeles was formed in its place (some kind of cursed place).

This part of the article will be more interesting, because here we will talk about C & C: Generals and Red Alert.
I’ll start with the generals. Command & Conquer: Generals The first game of the series released by EA Los Angeles, the plot of which originates in the 2010s. The player gets the opportunity to choose from three fractions. In Generals, the United States and China – two superpower, are attacked by the global liberation army (English.Global Liberation Army), a terrorist organization from the Middle East with an obscure list of leaders. Both the USA and China are depicted as the main characters in the series, and often cooperate with each other everywhere on the storyline. These three factions enter the war, similar to a real war with terrorism. Unlike Tiberian Sun or Red Alert, Generals has no main characters except the game on the battlefield (where they play a slight role). The player is the general of the corresponding army and earns the “General’s Glasses”, which increase the rank and open access to new abilities (for example, the order of the airstrike and the ability to repair units in a certain area).Despite the extremely positive image of China in the game, so uncharacteristic for most American computer games, in this country the Generals series is forbidden to sell, probably due to the nuclear attack on the Tiananmen Square in the first mission of the Chinese campaign, as well as due to the unreasonable use of a wide radius of action.

The plot was developed in the addon Zero Hour, But I will not paint it because of a large number of spoilers in the article and already foreseen, I only note that the game with the addon has become one of the most popular in the series.

And now the time has come for the most crazy and cranberry (filled with stereotypes) branch from the main series – Command & Conquer: Red Alert. The first Red Alert was released a year after the original C & C, T.e. In 96, it was planned as a prequel, but in the end we have a separate series and the universe. So, some time after the Second World War, it builds a time machine, with the help of it he gets in 1924 and removes Hitler, thereby preventing the war. But the holy place does not exist, and, having returned to the present, Enstein sees that the Soviet Union, led by Stalin and Kane, are satisfied with the war. In the game, we were invited to play for the alliance and stop Stalin and for the Soviets to capture all of Europe. Actually in the game two endings: 1. Alliance victory (canonical for Red Alert). Moscow was captured by the Alliance, the USSR lost the war, and Stalin was buried alive.2. The victory of the USSR. Europe lies in ruins under the rule of the USSR. At the final Briefing player, the constant assistant Stalin Nadia kills him, after which she is killed by Kane. Kane tells the player that he is now the future. And now about Kane, as I wrote above, the game was supposed to become a prequel and based on this and some video blows we can conclude that Kane prepared the ground for NOD and intended to use the USSR for his own purposes. It can be assumed that the victory of the USSR leads to the events of C& C, but there are small plot inconsistencies (for example, GDI is created in the event of the victory of the allies, but this is not important). Now about cranberries (taken from the Lurcoma):

Soldier Volkov & Chitskoi – Cybercommandos and his cybersobaka, distinguished by the health of the highlanders and Neslierir and love to the masses. Cyberpesic jumped on the enemy with a firing range. A mission with the same name could even go through a 7 -year -old child. Especially Lulzova was the “Deus Ex Machina” mission, in which, under certain conditions,. Volkov was washed, and he alone could first cut out the entire enemy army, and then the whole army of the player.Mammoth tank with flamethrows. Heavy tanks with Tesla Gan. V2 aka nuclear kamikadze. All this is in the Paradox Equation mission.V2 missiles with a distance of half a card.A moment with a nuclear charge on board.Mobile interference generator, turned into a mobile generator of big problems using Tesla coil.Submarines with endless ammunition of nuclear missiles. True, their range was scanty, which sometimes led to self -threatening.Civilians opposing the Soviet Union with nuclear (!) shahid belts and missile installations.After the end of any of the campaigns, a cycle of tasks was opened to destroy the suddenly mutated ants. It was worth stuffing a mixed allied-Soviet army.Trucks with a nuclear charge in the back, which, in one of the screensavers, when the tips victory, is cut out the last allied base. You can not teleport (otherwise it will demolish your half of the base) and use a zealous curtain (just nothing).Chronotank with missiles. Charges, teleports, takes out a couple of buildings, teleport.M.A.D. Tank Aka Seismo-Tank. 3 or 4 pieces take out the base and equipment within the radius of the defeat.By the way, all these severe things turn into a generator of great problems in the presence of a brain, straight hands from the right place and the presence of XCC Mixer. Rules.Ini allows you to arrange a mass exterminatus in any mission. It is especially cruel to have a cruiser with nuclear shells. Braph of the ass-a phrase entering the vocabulary of gamers-overfalls as an example of the wildest overweight cranberries. In fact, this text can be read on the roots of books in Stalin’s office during video blows. By virtue of its epic and powerfulness, the slogan is remembered and periodically used to designate the cranberry Soviet Russia a la “cocaine”, “EU, Komrad” and “Fore Maza Rush”.Also in the first Red Alert, in an inter -bit video, a sign appeared with the inscription “Aposo! Not a variety!»And on the monitor of the Soviet nuclear power plant, a chilling blood is displayed:“ Aposo. Aposno. Nucleania Elektrodi Pirigrilis and Mumant came. Time for Sriva 15:00 “.

I also want to note an awesome soundtrack for the authorship of Frank Klepaki. The most popular composition Hell March will appear later in Red Alert 2 and 3.

Addons (taken from the same Lurk). Two additions came to the game: Countersstrike And Aftermath (on PlayStation 1 both went out with one piece called Retaliation). The degree of cranberries in both exceeds all permissible and unacceptable limits. There was no plot there in principle, only sets of tasks in the style of “the enemy developed a prototype of the new unuservafli, it is necessary to shake, and also make the prototype not go into the series”. The screensavers were, but completely unrelated to each other and almost not delivering (except, perhaps, the cranberry general Topolev from Retaliation, who for some reason was dressed in major uniforms. In addition, this character strictly observes the traditions of the Soviet officer – an army method, infinite drunkenness for any reason and the arising from here is a sophisticated attitude to his own form.

In 2000, the continuation of all this madness was released Command & Conquer: Red Alert 2. The Soviets really did not like the oppression from the alliance and they secretly begin to increase military power from him to start a new war. We can also play for tips or alliance, but the canonical again is the campaign for the second (evil Americans again put the presumptuous tips in the place). I will not write about cranberries and jokes – so there is already a big sheet, look for Lurcomorye.

Completed all this miracle game Red Alert 3 with updating uprising. Two Soviet officers of Cherdenko and Kryukov depart in 1927 by a time machine created by the scientist Zelinsky in order to cut out Enstein responsible for the technical development of the alliance. Having committed this atrocity and returning back, they learn that the advice is crowding the Alliance on all fronts, but at the same time a new ambitious rival appeared in the arena in the person of the Empire of the Rising Sun. Interesting facts and cranberries

In the Mission “The Traditional Circus” in the city of Krasna-45 you can see an attraction in which you need to throw the ball into the mouth of the portrait of Secretary General Chernenko. In the same mission, the Japanese have fun in the dash.For advertising the game, the company created a website with several video clips, where actor David Hasselhoffumorically recommends that everyone play Red Alert 3. In one of the videos, he warns people about “evil dolphins who are ready to destroy any ship” and represents “friendly bears who are just striving to spread socialism around the world”.The first presentation “Red Alert 3” was held at a depth of 60 meters in the underground bunker tunnel in Moscow on Taganka.In the mission for the empire with the assault on Los Angeles, the headquarters of EA Los Angeles with a pirate flag on the roof and numerous tennis courts, pools, etc. p. If you highlight the building in to bring the cursor on its icon below on the right, it will be possible to read that the destruction of this building will lead to irreparable changes in a temporary continuum. If the building is still destroyed, then several boxes with money will appear in its place. In the same mission, the emperor says that the local entertainment park will disgrace an analogue in Yokogam (it really exists in reality), and it must be urgently destroyed.On April 1, 2009, information about the Soviet tank mammoth appeared on the official website of the C& C series, which turned out to be a living mammoth with guns on the back, stomping opponents. Materials were later added to add this mammoth to the game.The developers frankly mock the traditional Hollywood Pseudo-Russian accent-the “Russian-English” pronunciation is mimicked in the rollers for the USSR, and Natasha’s surname is deliberately pronounced with an emphasis on the second syllable (Volkova), although this is missing in the Russian version.In the last mission for the USSR, when it is necessary to destroy the statue of freedom, Tanya, the melting of ships, says: “As in the good old days”, which is a clear hint of the first mission for the alliance in the prequel Red Alert 2.The idea of ​​time travels with the aim of killing Albert Einstein was previously formed by the Czechoslovak comedy “I killed Einstein, gentlemen”.If the units are ignored and not touching, they will do funny things, for example: the Soviet conscript tries to rotate with a automatic and dancing the Cossack. If you give him a bottle of incendiary mixture, he sniffs it;He will also be like a circus car with her nose.The Soviet engineer rotates the revolver as a cowboy and drops it. Sometimes he plays the “Russian roulette”;The operators of the Tesla PC are broadcasting about something, as if being on the rostrum;Imperial engineer learns to bow normally and hits himself on the head. Sometimes he seemed to fight with someone;The spy of the alliance is dancing a waltz with himself;The alliance dog combines fleas;The Peacemaker is dancing with a shotgun;Soviet soldier sitting at a fire point, occasionally applied to the bottle.The first mission of the Japanese campaign is to destroy the Soviet fleet in Vorkuta, while in fact the city is at a distance from the sea approximately 200 kilometers. If you look at the card during a briefing, it becomes obvious that we are talking about Arkhangelsk.In the Japanese mission in Odessa, among the attractions that are proposed to destroy, in addition to the Potemkin staircase and the opera theater, there is a Lastochkino nest, in fact located near Yalta in Crimea.In addition, in the mission “All the power of the Empire” for Japan on the basis of your ally in Odessa there is a neutral building (“Marine Station”);If you examine this building in detail, you can see the flag not of the Ukrainian SSR, but to independent Ukraine.The Field Marshal of the Union forces of Bingham wears slats from Soviet medals dedicated to victories in the Second World War (in particular the medal for victory, a medal for the capture of Königsberg), as well as the medals of ten -year anniversary of the Red Army.What else is remembered by RA3

American missilers screaming “That’s Awesome!»Beautifully grinded-out-and-aimed gameplay, with a tuyeva hijacked puncture and shortcomings.The phrase of the Eporian emperor – “Odessa should burn!»Disgusting Russian localization in which the phrases of the units of the alliance were confused. Mentally unbalanced officer Nikolai Moskvin, whom some counted suspiciously similar to the protagonist of their beloved film.Soviet helicopters, by the way, with C& C 3, reporting that a big brother is watching you.Japanese floating fortresses. Grandfather Orwell is happy.The opportunity (to the delight of all fans RA2) to cut out the headquarters of EA Games, playing the Japanese in Los Angeles.Ends with hints of eroticism in campaigns for the alliance and empire, where it was possible to stare at the instructor – and Tanya Adams, yes! – dressed as a riser of outfits. But for the USSR there was no such ending. Because, as you know …Golden roots of books by the authorship of Kabbalist Michael Lightman to the left of the signalman Dashenka.

The brain-consuming march, meaningless and merciless, performed by the Great Symphony Military Orchestra of the balalai (in fact, a certain “Cossack choir” from San Francisco), with a rather incoherent text, deserves special mention.The uprising addition contained another version of the Soviet march – instead of the choir, the song was performed by a tongue -tied opera singer. However, with all its tongue -tied, the official words approved by the creators of the game sounded quite clearly and more spaces for maneuver and perpetuating understanding did not give.

29. července 2025 Post

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Blood Baron: Portrait and Tragedy

In my opinion, the Blood Baron is the most dramatic strong character of the third witcher. His story, the drama of his life, repentance, self -flagellation, the cross, which he will have to carry until the end of his life – all this makes the baron a real, alive and forcing us to condemn him and still worry about him. Therefore, in my section “Portrait and Tragedy” I want to express my opinion about this character and try to understand what exactly makes the baron so strong character.
So, let’s go.

Why does the story of the baron catch us so strong? The fact is that this quest is built according to the classical and never obsolete Greek drama. We see a causal connection between the actions of the baron (he drank and periodically beat his wife) and his subsequent fate. Meanwhile, we, as spectators or players, until the last cannot predict where this or that upwards of this story will turn. We see the sincere repentance of the character, his willingness to give everything, even his life, in order to correct his most important mistake.

Throughout the history of mankind, the playwrights of various Agentspinscasino suits concerned the topic of atonement and remorse.
This topic concerned Dostoevsky, Shakespeare, Goethe and many others. However, this topic was and remains one of the most difficult in the art of drama. The scriptwriters of the Third Witcher succeeded.
Yes, the bloody baron is a product of the fantasy of the scriptwriters of the third witcher, and not the pen of Sapkovsky, which gives the character even more value and shows what level they have achieved over these 10 years.

Despite the fact that in life we ​​rarely meet people with a pronounced temperament, a bloody baron is a typical choler. His mood changes extremely quickly, subject to emotional outbreaks, but these impulses are quickly exhausted. He is immensely loves his wife and daughter, but from time to time he shows strong aggression in relation to them, which alcohol is to blame. He sincerely thinks (and this is probably not meaningless) that he is a good and kind person – and only vodka makes him a monster.
Baron has great leadership qualities, thanks to which, as well as his strong -willed qualities, he achieved success and built a huge castle for himself. Subordinates are afraid of him, but respect.

The first thing I want to say is the baron (or, if more convenient, Philip Stenger) has a mysterious Slavic mentality. There are many videos in YouTube in which the authors say that the third witcher is not Slavic, but rather European fantasy. However, such characters as a bloody baron show that in the game of Slavic truly there are many.
He drinks vodka, pouring it into small glasses from the height of the skyscraper, shed and not seeing anything bad in it, lives on the full, on a scale. Hamit and dares, but at the same time remains a deeply sensual and kind person. Loves life and at the same time completely indifferent to it. Impressiveness is quite harmoniously combined with aggression. And the emotional pendulum shifts from depression to the thirst for life in a matter of seconds. And from these vivid contradictions and such an exciting character is born.

Separately, it is worth mentioning voice acting. She is magnificent. Perhaps it was impossible to voice the baron better than it was done in Russian localization. For comparison, let’s listen to the English voice acting, which, however, is also very good.
However, how Baron was voiced by Sergey Chikhachev is beyond praise.

The most important value of the bloody baron is the family – wife and daughter. These are two people whom he loves more than anything else. But the dramaturgy of this story is precisely that the baron loses both of them at one moment and the moment of redemption comes, which manifests itself in two endings of the quest. The strong dramaturgy of the third witcher appears even here – whatever the ending, it is still tragic. It is probably a tragic because of the fact that some mistakes simply cannot be corrected. Simply because these are the laws of drama and tragedy, and maybe life itself.

29. července 2025 Post

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Additional review on Resident Evil 4.

Resident Evil 4. Highly appreciated, adored by players and critics … a misunderstanding that killed a series. And I’m absolutely serious now. I never understood people who are ready to sing praises to this game, because it was after the fourth part that the series rolled up … that we are observing to this day. Although he got out slightly, due to the subaceria “”Revelations“, Yes remasters Remake And Zero. Why do I have such an attitude to the game? Let’s figure it out.

It is worth starting with the fact that even her creator Shinji Mikami made her only for the sake of profit and intentionally turned her from a horror into a stupid shoot. And along with this statement, he threw the stone into the garden of old fans, they say “And you did not buy Remake and Zero“. Of course, I would like to remind him that these games came out at that time only for GameCube, but we will lower this detail. You can also remember what the game began to do … As many as five times! There was Devil May Cry, there was an option with a smoky monster, there was an option with halls, even there was an option with a zombie, but in the end they stopped at the Genocide of the Spanish cattle.

Naturally, this obviously could not end in anything good (we remember the average Duke Nukem Forever). As a result, Mikami with the team made an absolutely spin-off part, which for some reason wears a number in the name (here comes to mind Re: Code Veronica, from which three were taken in favor of Jill from Nemesis in favor of the tunes).
Moreover, the spin-Offin is in every sense.

The script is absolutely in no way related to past parts. I am silent that some events (Roccfort and the Ashford family, Starlight and infection of Leon, the task of ADA in France, some epilogues from the third part, even some characters) were simply thrown to hell out One Pro -Okhodnyakov game.

The 4-ka herself starts in 2004, when some sect treacherously stifled the daughter of the US president himself. The tie is at least stupid, but we will continue. The old friend Leon Scott Kennedy is sent to business, whose design has undergone Significant changes, and became more similar to the hero of Bisenen-manga. At the first opportunity, Leon reveals himself, almost flanches an ax, jumps from a three -meter height, fights off the Ganados pair and … does not even imagine how long and dull adventure fell to his lot.

In the future, we will meet rather dubious personalities of the elder of the village, a local hobbit with a squeaky voice, one old and figs understand where Comrade Leon, one old friend from Rakun City (however, who was full of Sha *** a), a merchant with a funny accent, a very muddy scientist and hellish Satan in the person of Ozumund Sadler,. And here is the problem of all this menagerie is that it is not interesting to follow them. Someone will object that: “And in the old parts there were no deep and insightful villains!”. To which I will answer “they were, and if not deep, then at least with motivation they had everything wonderful!”. Here I am my forehead against the wall from local villains. Here is their plan:

-Steal the president’s daughter. -Infect with parasite. -Send her home and as a result to infect already the US president himself.

Everything is simple and logical, however, when Leon comes into the game, they begin to dull and shoot themselves desperately. Instead of simply giving an infected kid, they try to kill her savior in every way, they themselves leave documents where all further traps are painted, send a bunch of people to slaughter, give Leon and Ashley 100% the opportunity to recover, and completely do not follow their rear, where the cult is already inhibiting the hell and the superior Cossack Kraauzer (its motivation is still better than the atrocities from the cults). It’s just some kind of tin! Their motive is to capture the world. Like, bl ***, original.

I remember how they told me many times, rolletto casino they say, “Re4 did not give a series to slide” And “Camera from under the ceiling is already tired of everyone“. Remembering the sales of remaster Rimake and Ziro (Games 2002 years, if that), I would not agree with the last statement, but before calling the problem of the gameplay of the four and its wretchedness compared to the early parts, it is worth considering the gameplay itself.

What is he represented? To be honest, leisurely “Call of Duty“, But with a third -person view (right there, the right thing that this camera was used in some shooters before, however, they picked up such a gamedic solution only after this misunderstanding, but we look specifically at Resident Evil, so this is only a minus). And now I will explain why. There are three main locations in the game: village, castle and island. “Village”, it seems, begins, albeit stupidly, but quite classically. There is a “some” shortage of cartridges, there are not so many enemies yet. But exactly after the first skirmish in the village, the game turns into … yes, yes, the joker about parasites, like Cold Fear. There are always cartridges, enemies are too painfully dead, and the option “Yes, maybe just run away“Not even considered, for two reasons:

The first – all sorts of obstacles, such as traps, as a result of which one wrong shot, will be placed on locations, and you still get involved in a protracted shootout with a cattle.

The second – the door will be stupidly closed along the script until you shoot everyone.

Such “restrictions” are quite funny against the background of the fact that in the early Re “It was always possible to escape“. Except battles with bosses, but they are bosses. And this is returning to the words about locations. EVERYWHERE There will be a shooter. Typical Yoba-Shutanchik with rifts (only in the form of QTE-coating) and shelters (not always, but they are). In the castle, you are more urban to the people than on Roccfort. On the island you will arrange a typical server genocide in general Battlefield at once 6. I am silent that Ada has on the same island Battlefield continues. With turrets and equipment. And about support from the air of Leon in the face of a helicopter, I will keep silent. After all, this is “REAL»Re, is it not true? With explosions, shootings, sieges and other shit?

By the way, a little about the locations themselves. Firstly, they are just pi *** Ts what gray and dull (and also extremely empty and illogical. So many people live in 10 houses? Do not laugh!). And don’t I have to fill up about the castle! He would be good if they had not stretched him out on the fucking 8 hours. In general, another problem, because of which I hardly squeeze out the strength to recall this shit on my PS3, So this is the length of the game itself. I’m in Resident Evil I play or in Blove Final Fantasy 13, which, funny, is also a corridor to the most tomatoes.
I would also like to insert in Mikami for two such things:

-Pharma.
I really did not think that Re would turn into Diablo-zh **** nude, where you will need to farm in tons of money to buy a cool gun. What is funny, in the game itself you can get only four guns for free: shotgun, gun, revolver and rocket launcher. In principle, a gentleman’s set with which you can pass the game (if you score on the rest of the arsenal). Also, you score the rest of the arsenal when you understand that the game can be safely passing by the method:

-Bought ed9, assault shotgun and TMP. -You buy a rocket launcher on the bosses, since they will die from one shot from it. -You kill, you go further. -. -Profit!

Yes! Like in Mgs5 (By the way, he has a similar story, but not today) there are a bunch of guns, but they did not give up! From the word “completely”. After all, it is enough to purchase those three guns higher and leave the loot to the bazuka. All! That is, if earlier All The arsenal was used for its intended purpose (the gun was strictly against zombies, dogs and in hopeless situations, a shotgun/crossbow against a large accumulation of enemies and handors/liqueurs, and a grenade launcher/revolver against bosses), now … strictly according to the plan above. Well, or plug it with a knife (like a krauser, for example). “The loot wins evil!” – the main slogan of the fourth part.

-Full poster of the study and solutions.
Agree that Re is associated with these elements. Solve the correctly riddle with paintings or to be devoured by crows, find the coveted cartridges for a shotgun, when you are already at zero, strategically come up with the shortest way to the goal, having previously killed everyone who will most violently interfere. Unfortunately, in the fourth part there is no more such feeling. All that remains is to go forward and “Kill Them All! With Fire! “, Right on the testamates of the space marines from the Wahi. All levels are mushroom -shaped lines, in which sometimes there are appendixes in the form of a trader or a dug shop with good. In general, it turned out a castrate. With riddles are still more prosaic. They are not. What?! I hear screams from the hall, they say they are? Guys, well, seriously! When it became a puzzle?

From the rest, it remains to tell about the hand -to -hand and the merchant. Handups are pi *** c. No, I agree that this case was found before (in authors, for example), but there it was a means to survive, and not “to cut off the crowd of a bit from the turntable in a couple of seconds”. It can look cool purely aesthetically, but the balance slides into shit when you clean up the scheme “A shot in a knee-knee- we finish off with a knife”. Someone will object that this does not roll with strong enemies. Yes, it does not roll. However, in such cases, a shotgun helps.

As for the merchant, this is one logical hole in the four. This guy seems to be, but it seems, as not. He always keeps up with the hero, he always has what the hero needs, but only Leon and Ada know about him. This is the problem. It often seems that these are just the hallucinations of Leon. Moreover, what is indicative, the developers of the fifth part planned many merchants, who still had to manage to get to, which would look more realistic and confirms my words about the delusive of the merchant from the four.

Well, the fact that now the documents that have excessed the atmosphere were completely depressed look like, the horror has been accelerated, they told the story, and some of the blood in the veins were crushed (I will never forget that document from Gun Survivor about the extraction of “Beto getero nonserotonin” from the brain of children), now the documents are reduced to the player to convey obvious things or remind, to remind, to remind, to remind, to remind,What awaits you next and what you must do. We are so stupid! In a linear jester we will not guess what to do! Ugh!

Well, it finishes all this insanity completely inexpressive soundtrack. Honestly! The game has a soundtrack on two CDs (62 compositions), but in the end 60 can be thrown away, because they are not remembered at all! Only the compositions from the conservation menu and the “Other ways” menu at least somehow delight the ears. And this despite the fact that in the same Resident Evil 2 (where Leon debuted) The soundtrack is half as much, but the compositions are remembered MUCH more (if not all at all. “Escape from the Laboratory”Still brings to ecstasy).

In the dry residue about the game, we can say that she never retained recognizable elements of the classics (except “stand and shoot”, which was the most stupid ideas by Miki, given the new mechanics), rolling everything into a regular post -shooter, then it was painfully choken, atmospheric and atmospheric, informative notes with documents, logic in the plot line, will be picked up in the asshole and ass.Having generated such bastards as Re5, which for some reason I like more than four, and RE6, the review for which it will definitely be superfluous, because 40 hours of dull are already saying for themselves. The most correct development of classical ideas with the Re4 camera was the series “Revelations“, Where the farm was thrown to hell, the study, riddles returned, and upgrades to weapons had to be sought.

Bottom line: This is the most overated game that has not brought anything new to the series, but also killed all the good old. As many have already said … Change the name, remove Leon, hell and Vasyuk, and the connection with the series will be zero.

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